{"title":"构建校园范围的虚拟现实基础设施","authors":"Elisandro Cabada, Eric M. Kurt, David Ward","doi":"10.1080/10691316.2021.1881680","DOIUrl":null,"url":null,"abstract":"Abstract The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.","PeriodicalId":44684,"journal":{"name":"College & Undergraduate Libraries","volume":"27 1","pages":"281 - 304"},"PeriodicalIF":0.6000,"publicationDate":"2021-02-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/10691316.2021.1881680","citationCount":"4","resultStr":"{\"title\":\"Constructing a campus-wide infrastructure for virtual reality\",\"authors\":\"Elisandro Cabada, Eric M. Kurt, David Ward\",\"doi\":\"10.1080/10691316.2021.1881680\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.\",\"PeriodicalId\":44684,\"journal\":{\"name\":\"College & Undergraduate Libraries\",\"volume\":\"27 1\",\"pages\":\"281 - 304\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2021-02-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/10691316.2021.1881680\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"College & Undergraduate Libraries\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/10691316.2021.1881680\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"INFORMATION SCIENCE & LIBRARY SCIENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"College & Undergraduate Libraries","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10691316.2021.1881680","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"INFORMATION SCIENCE & LIBRARY SCIENCE","Score":null,"Total":0}
Constructing a campus-wide infrastructure for virtual reality
Abstract The tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.
期刊介绍:
College & Undergraduate Libraries enables libraries serving primarily undergraduate students to enhance the range of services, resources, and facilities offered to their constituents while also contributing to staff professional development. Whether focusing on public services, technical services, management, or technology, the journal highlights the fact that undergraduate libraries must collaborate with agencies both on and off campus in order to survive and thrive. In addition to numerous columns on current topics, typical contents include research-based articles, case studies, reports of best practices, an occasional literature review or product review, and opinion pieces.