TEAMS游戏学习模式的应用在氧化材料上增加学生学习动力

R. Hiliasih, Evi Sapinatul Bahriah, Robby Zidny
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(2) The percentage of the average value of the N-Gain (%) in the first cycle is at 69.53 (medium category). While on the second cycle percentage of the average value of the N-Gain (%) amounted to 79.72 (high category). (3) The percentage of students who achieve the minimum criteria of mastery learning (KKM )in the first cycle of 65.79% and the second cycle of 78.95%. This shows that the cooperative learning model type Teams Games Tournament (TGT) can increase learning motivation and mastery of the concept dvof redox chemistry students. Abstrak: Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa melalui model pembelajaran kooperatif tipe Teams Games Tournament (TGT) pada materi redoks. Metode yang digunakan dalam penelitian ini adalah penelitian tindakan kelas dengan 2 siklus. Sampel penelitian adalah siswa kelas X SMAN 5 Kota Tangerang Selatan. Teknik pengumpulan data diperoleh melalui instrumen tes esai dan angket motivasi. 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引用次数: 2

摘要

摘要:本研究旨在通过对氧化还原材料的合作学习模式式团队游戏锦标赛(TGT)来提高学生的学习动机。所使用的方法是课堂行动研究,分两个周期。样本为唐格朗市SMAN 5年级10名学生。通过论文测试工具和动机问卷获得的数据收集技术。对描述中的学生动机问卷平均值进行数据分析,并通过计算N-增益值(%)对论文测试进行分析。结果表明:(1)参与TGT合作学习的学生在第一周期和第二周期的化学学习动机平均值分别提高了73.53(中等类别)和79.44(高类别)。(2) 第一个周期中N增益平均值的百分比(%)为69.53(中等类别)。而在第二个周期,N增益平均值的百分比(%)达到79.72(高类别)。(3) 在第一个周期和第二个周期中达到最低掌握学习标准(KKM)的学生比例分别为65.79%和78.95%。这表明合作学习模式型团队游戏锦标赛(TGT)可以提高氧化还原化学学生的学习动机和对概念dv的掌握。摘要:本研究旨在通过团队游戏锦标赛(TGT)关于生殖材料的合作学习模式来增强学生的学习动机。本研究采用的方法是两个循环的集体诉讼研究。研究的例子是高中X学生5南部高地。数据收集技术是通过测试工具和动机增强获得的。学生动机提升数据以描述中的平均值进行分析,试卷通过计算N-增益值(%)进行分析。研究表明:(1)使用团队游戏锦标赛(TGT)模型的学生化学学习的平均动机值在第一周期和第二周期都有所增加。第一周期学生的平均动机值为73.53(当前类别),而第二周期为79.44(高类别)。(2) 周期I中N-增益平均值的百分比(%)为69.53(当前类别),而周期II中N-增益的平均值的比例(%)是79.72(高类别)。(3) 在第一周期达到最低资格标准(MCC)的学生比例为65.79%,在第二周期达到78.95%。这表明团队游戏锦标赛(TGT)的合作学习模式可以提高学习动机和对学生化学氧化还原概念的掌握。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENTS (TGT) PADA MATERI REDOKS UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA
Abstract: This study aims to increase students' motivation through cooperative learning model type Teams Games Tournament (TGT) on the redox material. The method used is classroom action research with two cycles. Samples were 10 grade students of SMAN 5 Tangerang City. Data collection techniques gained through an essay test instruments and motivation questionnaire. Data were analyzed student motivation questionnaire average value in the description and essay tests were analyzed by calculating the value of N-Gain (%). The results showed that: (1) the average value of students' motivation to learn chemistry after participating TGT cooperative learning both in the first cycle and the second cycle were increased, 73.53 (medium category) and 79.44 (high category) respectively. (2) The percentage of the average value of the N-Gain (%) in the first cycle is at 69.53 (medium category). While on the second cycle percentage of the average value of the N-Gain (%) amounted to 79.72 (high category). (3) The percentage of students who achieve the minimum criteria of mastery learning (KKM )in the first cycle of 65.79% and the second cycle of 78.95%. This shows that the cooperative learning model type Teams Games Tournament (TGT) can increase learning motivation and mastery of the concept dvof redox chemistry students. Abstrak: Penelitian ini bertujuan untuk meningkatkan motivasi belajar siswa melalui model pembelajaran kooperatif tipe Teams Games Tournament (TGT) pada materi redoks. Metode yang digunakan dalam penelitian ini adalah penelitian tindakan kelas dengan 2 siklus. Sampel penelitian adalah siswa kelas X SMAN 5 Kota Tangerang Selatan. Teknik pengumpulan data diperoleh melalui instrumen tes esai dan angket motivasi. Data hasil angket motivasi siswa dianalisis nilai rata-ratanya secara deskripsi dan tes esai dianalisis dengan cara menghitung nilai N-Gain (%). Hasil penelitian menunjukkan bahwa: (1) nilai rata-rata motivasi belajar kimia siswa dengan menggunakan model Teams Games Tournament (TGT) mengalami peningkatan baik pada siklus I maupun pada siklus II. Nilai rata-rata motivasi belajar siswa pada siklus I adalah sebesar 73,53 (kategori sedang) sedangkan pada siklus II sebesar 79,44 (kategori tinggi). (2) Persentase nilai rata-rata N-Gain (%) pada siklus I adalah sebesar 69,53 (kategori sedang), sedangkan pada siklus II persentase nilai rata-rata N-Gain (%) adalah sebesar 79,72 (kategori tinggi). (3) Persentase jumlah siswa yang mencapai nilai Kriteria Kelulusan Minimal (KKM) pada siklus I sebesar 65,79% dan pada siklus II sebesar 78,95%. Hal ini menunjukkan bahwa model pembelajaran kooperatif tipe Teams Games Tournament (TGT) dapat meningkatkan motivasi belajar dan penguasaan konsep redoks kimia siswa.
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