营销活动对增强现实的中介效应:扩展顾客体验的视角

IF 5.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM
Shih‐Chih Chen, Tung-Hsiang Chou, Tanaporn Hongsuchon, Athapol Ruangkanjanases, Santhaya Kittikowit, Tse-Ching Lee
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引用次数: 7

摘要

目的在这个智能手机应用时代,品牌正在积极开发应用程序,以占据消费者的手机空间,在其应用程序中添加许多实用功能,以增加品牌曝光率或消费者对品牌的兴趣。由于技术的突破,增强现实(AR)在过去十年中迅速发展,使AR不再是一项不可触碰的技术,而是一项几乎可以在每部手机上轻松使用的技术。因此,本研究旨在将扩展的客户体验与AR营销活动相结合,以解释和预测使用和购买意图。设计/方法论/方法整合到扩展客户体验中的八个关键因素被用作环境刺激因素,Wanna Kicks和FitGlasses被用作实验环境。共从具有AR体验的用户中收集了193个有效样本。本研究采用偏最小二乘法对经验数据进行了处理和验证。Findings客户体验在市场营销研究领域受到越来越多的关注。本研究开发了一个模型,通过系统地添加客户体验、持续意向、购买意向和客户参与度,然后将其与AR应用环境联系起来,来评估AR营销活动的前因和后果。本研究具有一定的理论和实践意义,可为品牌营销策略和AR应用提供未来的研究方向和参考。独创性/价值本研究将互动性、生动性、感知有用性和新颖性添加到扩展的客户体验概念中。因此,作者提出,扩展的客户体验可以用来衡量与AR应用程序相关的感知。这项研究旨在让AR领域的学者和从业者更好地了解创新技术带来的客户体验的原因和后果,并提出有效的营销建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The mediation effect of marketing activities toward augmented reality: the perspective of extended customer experience
Purpose In this era of smartphone applications, brands are actively developing applications to occupy the consumer’s mobile phone space, adding many practical functions to their applications to increase brand exposure or consumer interest in the brand. Augmented reality (AR) has evolved rapidly in the past decade because of technological breakthroughs, making AR no longer an untouchable technology, but one that can be easily used on almost every phone. Therefore, this study aims to combine extended customer experience with AR marketing activities to explain and predict usage and purchase intention. Design/methodology/approach The eight key factors integrated into the extended customer experience are used as environmental stimulation factors, and Wanna Kicks and FitGlasses are used as experimental environments. A total of 193 valid samples were collected from users with AR experience. The empirical data is processed and verified by partial least squares in this study. Findings Customer experience has received increasing attention in the field of marketing research. This study developed a model to evaluate the antecedents and consequences of AR marketing activities by systematically adding customer experience, continuance intention, purchase intention and customer engagement, and then linking them to the AR application environment. This study presents the academic and practical implications, which can provide future research directions and references for brand marketing strategies and AR applications. Originality/value This study adds interactivity, vividness, perceived usefulness and novelty to the extended concept of customer experience. Therefore, the authors proposed that the extended customer experience can be used to measure the perceptions related to AR applications. This study is expected to provide scholars and practitioners in AR fields with a better understanding of the causes and consequences of customer experience with innovative technologies and to suggest effective marketing recommendations.
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来源期刊
Journal of Hospitality and Tourism Technology
Journal of Hospitality and Tourism Technology HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
8.40
自引率
12.80%
发文量
41
期刊介绍: The Journal of Hospitality and Tourism Technology is the only journal dedicated solely for research in technology and e-business in tourism and hospitality. It is a bridge between academia and industry through the intellectual exchange of ideas, trends and paradigmatic changes in the fields of hospitality, IT and e-business. It covers: -E-Marketplaces, electronic distribution channels, or e-Intermediaries -Internet or e-commerce business models -Self service technologies -E-Procurement -Social dynamics of e-communication -Relationship Development and Retention -E-governance -Security of transactions -Mobile/Wireless technologies in commerce -IT control and preparation for disaster -Virtual reality applications -Word of Mouth. -Cross-Cultural differences in IT use -GPS and Location-based services -Biometric applications -Business intelligence visualization -Radio Frequency Identification applications -Service-Oriented Architecture of business systems -Technology in New Product Development
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