本科生博客驱动课程的需求满意度和集体效能:一种结构方程建模方法

IF 3.3 3区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Shantanu Tilak, M. Glassman, Joshua Peri, Menglin Xu, I. Kuznetcova, Lixiang Gao
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引用次数: 1

摘要

本文研究了激发自主动机的心理需求与在线学习社区繁荣的集体效能之间的关系。自决理论认为,由于有针对性地满足三种心理需求:自主性、关联性和能力,个人在教育任务中表现出蓬勃发展的内在动机。然而,为调查集体技术辅助学习过程而进行的研究表明,能力和相关性可能在在线社区参与和知识共享中发挥关键作用。此外,非正式的游戏体验可能反映了在线教育/专业社区所需的协作技能。这些见解表明,人们对自己为社区做出贡献的能力充满信心,对在线课堂中强大的、支持性的社会文化的感知,以及非正式的在线体验,可能会产生自主的动机,使分布式技术辅助课堂中的主体能够共同繁荣。很少有人研究需求满足对使用在线技术的集体效能的影响。为了填补这一研究空白,我们使用结构方程模型调查了中西部一所大学教育系636名本科生的看法,他们每周都在使用异步博客。我们的研究结果表明,在采用讨论论坛的技术辅助课堂中,学生的多人游戏体验、对能力和关系的需求满意度与更高的集体效能相关。对实践或政策的影响:对于教师来说,学生的用户和设计可以激发在线课堂的动力。对于研究人员来说,了解学生对使用技术进行协作的看法有助于了解如何设计更好的技术辅助教室。合作在线教育社区的设计应侧重于创造积极的社会文化和培养学生的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Need satisfaction and collective efficacy in undergraduate blog-driven classes: A structural equation modelling approach
This paper investigates how psychological needs spurring self-determined motivation relate to collective efficacy for flourishing in online learning communities. Self-determination theory posits individuals experience intrinsic motivation to flourish at educational tasks because of targeted satisfaction of the three psychological needs: autonomy, relatedness, and competence. However, studies conducted to investigate collective, technology-assisted learning processes suggest competence and relatedness may play a pivotal role in online community engagement and knowledge-sharing. Moreover, informal gaming experiences may mirror the collaborative skills needed in online educational/professional communities. These insights suggest confidence in one’s abilities to contribute to a community, the perception of a strong, supportive social culture in the online classroom, and informal online experiences may lead to self-determined motivation enabling agents in distributed, technology-assisted classrooms to collectively flourish. Little work has been done to examine effects of need satisfaction on collective efficacy in using online technologies. To fill this research gap, we used structural equation modelling to investigate perceptions of 636 undergraduate students enrolled in classes within an education department at a midwestern university employing weekly asynchronous blogging. Our results suggest students’ experience with multiplayer gaming, and need satisfaction towards competence and relatedness correlate with higher collective efficacy in technology-assisted classrooms employing discussion forums. Implications for practice or policy: For instructors, student usership and design can spur motivation in online classrooms. For researchers, understanding student perceptions of collaboration using technology can help understand how to design better technology-assisted classrooms. The design of collaborative online educational communities should focus on creating positive social cultures and fostering competence for students.
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来源期刊
Australasian Journal of Educational Technology
Australasian Journal of Educational Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
7.60
自引率
7.30%
发文量
54
审稿时长
36 weeks
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