{"title":"时间、灾难、新媒体:《你的名字》是一部心理游戏电影","authors":"Tim Shao-Hung Teng","doi":"10.1080/17400309.2022.2113713","DOIUrl":null,"url":null,"abstract":"ABSTRACT This essay argues that by deploying the mind-game tropes of body swap and time travel, the Japanese animated film Your Name poses questions of time, memory, and mediation that must be considered in light of the 2011 national disaster. To take up these questions, I juxtapose three lines of interrogation that situate the film at varying timescales. The first analyzes the film’s use of myth to construct a unified timeline that ensures the continuation of national history. This national time, however, is warped into a cosmic scheme. Expounding on the trope of musubi or weaving, the second, mind-game inquiry thus philosophizes time beyond the national framework to better account for the protagonists’ task of historical rescue through radical experiments with fate and contingency. Inspired by the film’s portrayal of skies and clouds, the final inquiry foregrounds the naturalized environment of new media technologies that engages time and memory beyond and beneath the human perceptual frame. To conclude, I provide some critical notes that ask how an ecologically attuned mind-game paradigm anticipates alternative modes of social imagination.","PeriodicalId":43549,"journal":{"name":"New Review of Film and Television Studies","volume":"20 1","pages":"459 - 488"},"PeriodicalIF":0.3000,"publicationDate":"2022-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Time, disaster, new media: Your Name as a mind-game film\",\"authors\":\"Tim Shao-Hung Teng\",\"doi\":\"10.1080/17400309.2022.2113713\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This essay argues that by deploying the mind-game tropes of body swap and time travel, the Japanese animated film Your Name poses questions of time, memory, and mediation that must be considered in light of the 2011 national disaster. To take up these questions, I juxtapose three lines of interrogation that situate the film at varying timescales. The first analyzes the film’s use of myth to construct a unified timeline that ensures the continuation of national history. This national time, however, is warped into a cosmic scheme. Expounding on the trope of musubi or weaving, the second, mind-game inquiry thus philosophizes time beyond the national framework to better account for the protagonists’ task of historical rescue through radical experiments with fate and contingency. Inspired by the film’s portrayal of skies and clouds, the final inquiry foregrounds the naturalized environment of new media technologies that engages time and memory beyond and beneath the human perceptual frame. To conclude, I provide some critical notes that ask how an ecologically attuned mind-game paradigm anticipates alternative modes of social imagination.\",\"PeriodicalId\":43549,\"journal\":{\"name\":\"New Review of Film and Television Studies\",\"volume\":\"20 1\",\"pages\":\"459 - 488\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2022-08-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Review of Film and Television Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17400309.2022.2113713\",\"RegionNum\":2,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"FILM, RADIO, TELEVISION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Review of Film and Television Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17400309.2022.2113713","RegionNum":2,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
Time, disaster, new media: Your Name as a mind-game film
ABSTRACT This essay argues that by deploying the mind-game tropes of body swap and time travel, the Japanese animated film Your Name poses questions of time, memory, and mediation that must be considered in light of the 2011 national disaster. To take up these questions, I juxtapose three lines of interrogation that situate the film at varying timescales. The first analyzes the film’s use of myth to construct a unified timeline that ensures the continuation of national history. This national time, however, is warped into a cosmic scheme. Expounding on the trope of musubi or weaving, the second, mind-game inquiry thus philosophizes time beyond the national framework to better account for the protagonists’ task of historical rescue through radical experiments with fate and contingency. Inspired by the film’s portrayal of skies and clouds, the final inquiry foregrounds the naturalized environment of new media technologies that engages time and memory beyond and beneath the human perceptual frame. To conclude, I provide some critical notes that ask how an ecologically attuned mind-game paradigm anticipates alternative modes of social imagination.