T. Treasure-Jones, Sebastian Maximilian Dennerlein, P. Antoniou, I. Koren
{"title":"技术增强学习的设计、开发和实施中的共同创造","authors":"T. Treasure-Jones, Sebastian Maximilian Dennerlein, P. Antoniou, I. Koren","doi":"10.55612/s-5002-042-001psi","DOIUrl":null,"url":null,"abstract":"Co-creation is a term encompassing various forms of active stakeholder engagement and collaboration aiming at (i) innovation and research results that are more relevant and responsive to society, (ii) wider and more efficient adoption of research and innovation, and (iii) stronger ties of innovation with the individual end user/consumer. Several approaches have emerged to support these aims, including Co-Design, CoProduction, Participatory Design, Design-based Research, Research-based Design, Living Labs and DevOps, which we subsume under the term co-creation. All of them have a strong ethos of valuing and involving the experience, expertise and creativity of all members of a user community and wider society at least equally to those of the “formal” product/content creators [1]. Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2]. Within the TEL domain, co-creation plays a particularly important role as design and development move from relatively well-understood school-based or formal learning contexts into less structured and less well-understood areas such as informal learning and continuing professional development. Additionally, with wider acceptance of user-generated and digital open educational resources (OER) into formal and informal education, co-creation emerges as an invaluable tool for timely, relevant and high-quality digital content availability in TEL solutions. TEL appears as a natural “habitat” for co-creative approaches. The necessary co-creation focus on multiple stakeholders ties well with the interdisciplinary approach that is needed both in developing and deploying TEL designs. The democratic methodology that fosters equal voices and community-guided design goes along with TEL’s need for creative thinking, while maintaining a view of real limitations that are inherent in the underlying technologies and domain practices. In this context, this special issue aims to present an evidence-based discourse on the conceptual and practical challenges that arise from incorporating collaborative, creative and stakeholder-oriented principles in TEL environments. Crucially, the use, effectiveness, and impact of these co-creation approaches in the TEL community need to be better understood, allowing for the implementation of traceable and trustworthy studies meeting the standards of the TEL community at the same time.","PeriodicalId":44247,"journal":{"name":"Interaction Design and Architectures","volume":" ","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2019-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning\",\"authors\":\"T. Treasure-Jones, Sebastian Maximilian Dennerlein, P. Antoniou, I. 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Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2]. Within the TEL domain, co-creation plays a particularly important role as design and development move from relatively well-understood school-based or formal learning contexts into less structured and less well-understood areas such as informal learning and continuing professional development. Additionally, with wider acceptance of user-generated and digital open educational resources (OER) into formal and informal education, co-creation emerges as an invaluable tool for timely, relevant and high-quality digital content availability in TEL solutions. TEL appears as a natural “habitat” for co-creative approaches. The necessary co-creation focus on multiple stakeholders ties well with the interdisciplinary approach that is needed both in developing and deploying TEL designs. The democratic methodology that fosters equal voices and community-guided design goes along with TEL’s need for creative thinking, while maintaining a view of real limitations that are inherent in the underlying technologies and domain practices. In this context, this special issue aims to present an evidence-based discourse on the conceptual and practical challenges that arise from incorporating collaborative, creative and stakeholder-oriented principles in TEL environments. 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Co-Creation in the Design, Development and Implementation of Technology-Enhanced Learning
Co-creation is a term encompassing various forms of active stakeholder engagement and collaboration aiming at (i) innovation and research results that are more relevant and responsive to society, (ii) wider and more efficient adoption of research and innovation, and (iii) stronger ties of innovation with the individual end user/consumer. Several approaches have emerged to support these aims, including Co-Design, CoProduction, Participatory Design, Design-based Research, Research-based Design, Living Labs and DevOps, which we subsume under the term co-creation. All of them have a strong ethos of valuing and involving the experience, expertise and creativity of all members of a user community and wider society at least equally to those of the “formal” product/content creators [1]. Co-creation is also an important means to adhere to the EU’s Responsible Research and Innovation agenda and part of the ‘Science with and for the Society’ objective [2]. Within the TEL domain, co-creation plays a particularly important role as design and development move from relatively well-understood school-based or formal learning contexts into less structured and less well-understood areas such as informal learning and continuing professional development. Additionally, with wider acceptance of user-generated and digital open educational resources (OER) into formal and informal education, co-creation emerges as an invaluable tool for timely, relevant and high-quality digital content availability in TEL solutions. TEL appears as a natural “habitat” for co-creative approaches. The necessary co-creation focus on multiple stakeholders ties well with the interdisciplinary approach that is needed both in developing and deploying TEL designs. The democratic methodology that fosters equal voices and community-guided design goes along with TEL’s need for creative thinking, while maintaining a view of real limitations that are inherent in the underlying technologies and domain practices. In this context, this special issue aims to present an evidence-based discourse on the conceptual and practical challenges that arise from incorporating collaborative, creative and stakeholder-oriented principles in TEL environments. Crucially, the use, effectiveness, and impact of these co-creation approaches in the TEL community need to be better understood, allowing for the implementation of traceable and trustworthy studies meeting the standards of the TEL community at the same time.
期刊介绍:
IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.