在语言多样化的课堂中设计桌游的数学实践

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
Beaumie Kim, Reyhaneh Bastani, M. Takeuchi
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引用次数: 0

摘要

摘要在这篇文章中,我们讨论了在学习者的棋盘游戏(重新)设计活动中的具体数学实践。通过专注于将棋盘游戏重新设计为一种教学方法,而不是从头开始设计,我们旨在限制巨大的创造性设计可能性,并让学习者更深入地参与数学学科。我们在一所文化和语言多样的加拿大学校进行了一个基于设计的研究项目。我们的视频分析确定了具体的话语,其中一个英语水平有限的学生成为了棋盘游戏的设计师,同时有意义地参与数学学习。我们的研究结果表明,在重新设计现有棋盘游戏的过程中,新移民学生和老师之间的对话如何帮助学生充分参与课堂实践,最大限度地利用可用的文化和语言资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embodied mathematical practices in (re)designing board games in a linguistically diverse classroom
ABSTRACT In this article, we discuss embodied mathematical practices in the context of learners’ board game (re)design activities. By focusing on redesigning a board game as a pedagogical approach, rather than designing one from scratch, we intended to limit the vast creative design possibilities and engage learners more deeply with the discipline of mathematics. We conducted a design-based research project in a culturally and linguistically diverse Canadian school. Our video analysis identified embodied discourses wherein a student with limited English language proficiency came to be a designer of a board game, while meaningfully engaging in mathematics learning. Our findings demonstrate how the conversations between a newly arrived immigrant student and the teacher in the process of redesigning an existing board game helped the student fully participate in the classroom practice, maximizing the available cultural and linguistic resources.
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来源期刊
Pedagogies
Pedagogies EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.10
自引率
0.00%
发文量
25
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