移动数字技术和向外国人教授葡萄牙语

IF 0.1 0 LITERATURE
Josiane Brunetti Cani
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引用次数: 2

摘要

互联网提供的资源的多样性,扩展了移动服务,导致了移动学习的出现。通过这一策略,安装在移动设备上的应用程序利用数字信息和通信技术来促进语言教学。为了了解这一过程是如何发生的,本研究分析了三个旨在将葡萄牙语作为第二语言教学的应用程序:Duolingo, Babbel和Busuu。基于游戏化和计算机语言学习的研究,应用程序分为四种范式:基于重点(1)语言方法;(ii)所呈现的内容,如阅读、文本制作、词汇、语法主题、口语任务和发音;(三)运用图像来表现词汇和日常情景。数据分析让我们明白,尽管行为主义结构占主导地位,以一种支离破碎的方式将语言作为一种研究对象,而不是一种交流和社交互动形式,但这三种应用程序在游戏化方面呈现出一个精心策划的系统。它得出的结论是,这些工具并没有成为向外国人教授葡萄牙语的主角,而是作为支持,有助于学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tecnologias Digitais Móveis e o ensino de Língua Portuguesa para estrangeiros
The multiplicity of resources offered by the Internet, expanding mobile services, led to the emergence of mobile learning. Through this strategy, applications installed on mobile devices use digital information and communication technologies to promote language teaching-learning. In order to understand how this process occurs, this study analyzes three apps aimed at teaching Portuguese as a second language: Duolingo, Babbel and Busuu. Based on studies of gamification and language learning by computer, apps are classified according to four paradigms, based on the highlight (i) language approaches; (ii) the content presented, such as reading, text production, vocabulary, grammatical topics, oral  tasks and pronunciation; and (iii) the use of images to represent vocabulary and daily situations. Data analysis allowed us to understand that, although a behaviorist structure predominates, working the language in a fragmented way, as an object of study and not as a form of communication and social interaction, the three applications present a well-planned system in terms of gamification. It has concluded that these tools do not present themselves as protagonists to the teaching of the Portuguese language to foreigners, but, used as support, contribute to learning.
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