{"title":"网络游戏玩家的社交纽带强度与虚拟商品购买决策","authors":"Ping Zhao, Chun Qiu","doi":"10.1504/IJEMR.2017.10008541","DOIUrl":null,"url":null,"abstract":"This paper investigates how social ties among online game players can influence their in-game purchase of virtual goods that are representative of the personalities and status of the players. Using the data provided by the operator of an online game, this paper finds that a player is more likely to purchase such a product if more of her peers (with either a strong tie or a weak tie) possess that same or similar product, with the strong-tie peers having a bigger influence on the purchase than that of the weak-tie ones. This paper also finds that, due to the product-sharing activities among strong-tie friends, a player is less likely to purchase a more expensive virtual good if more of his strong-tie friends already own a similar one. In terms of methodology, this paper uses generalised linear mixed models to identify strong and weak ties, and models customer purchase behaviours. This paper contributes to the literature of social connections and purchase decisions, and offers managerial implications on how to utilise social media that builds on the different strengths of social ties to promote consumer purchase.","PeriodicalId":35056,"journal":{"name":"International Journal of Electronic Marketing and Retailing","volume":"8 1","pages":"283-300"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Social tie strength and virtual goods purchase decisions of online game players\",\"authors\":\"Ping Zhao, Chun Qiu\",\"doi\":\"10.1504/IJEMR.2017.10008541\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper investigates how social ties among online game players can influence their in-game purchase of virtual goods that are representative of the personalities and status of the players. Using the data provided by the operator of an online game, this paper finds that a player is more likely to purchase such a product if more of her peers (with either a strong tie or a weak tie) possess that same or similar product, with the strong-tie peers having a bigger influence on the purchase than that of the weak-tie ones. This paper also finds that, due to the product-sharing activities among strong-tie friends, a player is less likely to purchase a more expensive virtual good if more of his strong-tie friends already own a similar one. In terms of methodology, this paper uses generalised linear mixed models to identify strong and weak ties, and models customer purchase behaviours. This paper contributes to the literature of social connections and purchase decisions, and offers managerial implications on how to utilise social media that builds on the different strengths of social ties to promote consumer purchase.\",\"PeriodicalId\":35056,\"journal\":{\"name\":\"International Journal of Electronic Marketing and Retailing\",\"volume\":\"8 1\",\"pages\":\"283-300\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Electronic Marketing and Retailing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1504/IJEMR.2017.10008541\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Business, Management and Accounting\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Electronic Marketing and Retailing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/IJEMR.2017.10008541","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Business, Management and Accounting","Score":null,"Total":0}
Social tie strength and virtual goods purchase decisions of online game players
This paper investigates how social ties among online game players can influence their in-game purchase of virtual goods that are representative of the personalities and status of the players. Using the data provided by the operator of an online game, this paper finds that a player is more likely to purchase such a product if more of her peers (with either a strong tie or a weak tie) possess that same or similar product, with the strong-tie peers having a bigger influence on the purchase than that of the weak-tie ones. This paper also finds that, due to the product-sharing activities among strong-tie friends, a player is less likely to purchase a more expensive virtual good if more of his strong-tie friends already own a similar one. In terms of methodology, this paper uses generalised linear mixed models to identify strong and weak ties, and models customer purchase behaviours. This paper contributes to the literature of social connections and purchase decisions, and offers managerial implications on how to utilise social media that builds on the different strengths of social ties to promote consumer purchase.
期刊介绍:
The IJEMR is a scholarly and refereed journal that provides an authoritative source of information for scholars, academicians, and professionals in the fields of electronic marketing and retailing. The journal promotes the advancement, understanding, and practice of electronic marketing and retailing. Manuscripts offering theoretical, conceptual, and practical contributions are encouraged.