遗忘论:南斯拉夫垄断案

IF 0.1 0 HUMANITIES, MULTIDISCIPLINARY
Zala Pavšič
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引用次数: 0

摘要

这篇关于南斯拉夫版棋盘游戏《大富翁》的文章是基于事物造就人的假设。根据这一概念,贡献从这个游戏在美国发展的历史概述开始,从它的起源,当它作为一个受欢迎的游戏在全国范围内传播,到今天,当大富翁在棋盘游戏领域的领先公司Hasbro销售时。这款游戏的受欢迎程度也体现在它以隐喻的形式出现在公共空间中:因为它强调交易,它有时被称为“贪婪”,在巴尔干地区,它也可以作为民族国家的隐喻。在帮助我提供证词的对话者的记忆中,南斯拉夫版的大富翁与愉快的回忆联系在一起:尤其是童年、青年和曾经一起玩这个游戏的亲戚或朋友。在我采访我集中在两个主题没有扮演了这样一个重要的角色在对话者的证词,但,然而,常见的法度的受访者有熟悉游戏作为儿童:斯洛文尼亚的优势的问题,流血和Bohinj最昂贵的属性,和垄断的推定是一个游戏,可以复制文化记忆,在这种情况下知道地理前常见的状态。事实证明,关于斯洛文尼亚人优越的论点依赖于我的受访者所属的几代人,因为它尤其出现在出生于20世纪80年代末的对话者的回答中。因此,我认为这篇论文更像是对话者在游戏中的外部现实投射,而不是相反。更彻底地分析了对话者的回答后,我得出的结论是,《大富翁》经常是他们听到前南斯拉夫地区某个度假胜地的第一个参考资料。这意味着《大富翁》包含了我们日常生活、教育和教养的其他来源不再传递的文化记忆的痕迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On Oblivion: the Case of Yugoslavian Monopoly
This article on the Yugoslavian version of the board game Monopoly is based on the assumption that things make people. In accordance with this a concept, the contribution begins with a historical overview of the development of this game in the United States, from its origins when it spreads around the country as a popular game, to the current day, when Monopoly is marketed a leading corporation in the field of board games, Hasbro. The popularity of the game is also evident from its presence in the public space in the form of metaphors: because of its emphasis on trading, it is sometimes referred to “greed”, and in the Balkans it can also serve as a metaphor for the nation state.In the memories of my interlocutors who helped me with their testimonies, the Yugoslav version of Monopoly is associated with pleasant memories: especially of childhood, youth and relatives or friends with whom they used to play the game. In my interviews I focused on two topics which did not play such a significant role in the testimonies of the interlocutors, but were, however, common in the testimonies of interviewees who got acquainted with the game as children: to the question of the supposed superiority of Slovenia, as Bled and Bohinj were the most expensive properties, and the presumption that Monopoly is a game which can reproduce cultural memory, in this case knowing the geography of the former common state. The thesis on Slovene superiority proved to rely on generations to which my interviewees belonged, since it appeared especially in the answers of the interlocutors who were born in the late 1980s. Hence, I assume that this thesis was more likely a projection of the outside reality of my interlocutors into the game than vice versa.Analysing the answers of my interlocutors more thoroughly, I reached the conclusion that Monopoly often appeared as the first reference through which they heard about a certain resort in the regions of the former Yugoslavia. This means that Monopoly contained traces of cultural memory which other sources of our everyday lives, education and upbringing ceased to transmit.
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来源期刊
Ars & Humanitas
Ars & Humanitas HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
1
审稿时长
16 weeks
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