{"title":"运用TGFU提高学生的元认知知识、元认知调节和体育成绩","authors":"G. Stephanou, D. Karamountzos","doi":"10.12691/RPBS-8-1-1","DOIUrl":null,"url":null,"abstract":"This study aimed to examine the effectiveness of the TGfU (Teaching Games for Understanding) tactical-game approach in promoting metacognitive knowledge (declarative knowledge, procedural knowledge, conditional knowledge, information management), metacognitive regulation (planning, monitoring, problem solving strategies, evaluation, imagery) and game- play performance in physical education. An experimental intervention study in basketball was conducted with pre- and post- intervention measures. The participants were forty-one, seventh grade, students who came from two classes of a Senior High School from a rural area of Southern Greece. The classes were randomly labelled as experimental group (8 boys, 12 girls), which was taught basketball by the TGfU, or control group (10 boys, 11 girls), which was taught basketball by the technical skill-based approach. Both participating groups of students were taught ten lessons in respective ten weeks, each of which lasted forty-five minutes. Students’ metacognition was assessed pre- and post- intervention using self-report questionnaire, and their basketball game performance was estimated by two experts in both conditions. The main results showed that (a) after the completion of the intervention, the TGfU group of students, compared to technical teaching group of students, reported higher metacognition in perceptual knowledge, information management, conditional knowledge, problem solving strategies and evaluation, and performed better in games, and (b) in the post- vs pre- teaching condition, the technical teaching group only referred to higher using of declarative knowledge, whereas the TGfU teaching group achieved higher performance in games, and it referred to more frequent use of metacognitive knowledge of declarative, perceptual, information management and conditional, and of metacognitive regulation of planning, problem solving strategies and evaluation. Overall, the tactical-game approach of TGfU proved effective in improving both metacognition and performance in physical education classes. The results are discussed for their applications into effective learning and future research.","PeriodicalId":93047,"journal":{"name":"Psychology and behavioral sciences (New York, N.Y. 2012)","volume":"8 1","pages":"1-10"},"PeriodicalIF":0.0000,"publicationDate":"2020-05-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Enhancing Students’ Metacognitive Knowledge, Metacognitive Regulation and Performance in Physical Education via TGFU\",\"authors\":\"G. Stephanou, D. 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Both participating groups of students were taught ten lessons in respective ten weeks, each of which lasted forty-five minutes. Students’ metacognition was assessed pre- and post- intervention using self-report questionnaire, and their basketball game performance was estimated by two experts in both conditions. The main results showed that (a) after the completion of the intervention, the TGfU group of students, compared to technical teaching group of students, reported higher metacognition in perceptual knowledge, information management, conditional knowledge, problem solving strategies and evaluation, and performed better in games, and (b) in the post- vs pre- teaching condition, the technical teaching group only referred to higher using of declarative knowledge, whereas the TGfU teaching group achieved higher performance in games, and it referred to more frequent use of metacognitive knowledge of declarative, perceptual, information management and conditional, and of metacognitive regulation of planning, problem solving strategies and evaluation. Overall, the tactical-game approach of TGfU proved effective in improving both metacognition and performance in physical education classes. 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引用次数: 3
摘要
本研究旨在探讨TGfU (Teaching Games for Understanding)战术游戏方法在促进元认知知识(陈述性知识、程序性知识、条件性知识、信息管理)、元认知调节(计划、监控、问题解决策略、评价、意象)和体育游戏表现方面的有效性。采用干预前和干预后措施对篮球运动进行了干预实验研究。参与者是来自希腊南部农村地区一所高中两个班的41名七年级学生。这些班级被随机分为实验组(8名男孩,12名女孩)和对照组(10名男孩,11名女孩),实验组由TGfU进行篮球教学,对照组由技术技能为基础的方法进行篮球教学。两组学生分别在10周内上10节课,每节课45分钟。采用自我报告问卷评估干预前后学生的元认知,并由两名专家对干预前后学生的篮球比赛成绩进行评估。主要结果显示:(a)干预结束后,TGfU组学生在知觉知识、信息管理、条件知识、问题解决策略和评价方面的元认知水平高于技术教学组学生,在游戏中表现更好;(b)在教学后和教学前,技术教学组只提到陈述性知识的较高使用水平;而TGfU教学组在游戏中的表现更高,涉及陈述性、感性、信息管理和条件性元认知知识的使用频率更高,以及计划、解决问题策略和评价的元认知调节的使用频率更高。总体而言,TGfU的战术游戏方法在提高体育课元认知和成绩方面是有效的。讨论了这些结果在有效学习和未来研究中的应用。
Enhancing Students’ Metacognitive Knowledge, Metacognitive Regulation and Performance in Physical Education via TGFU
This study aimed to examine the effectiveness of the TGfU (Teaching Games for Understanding) tactical-game approach in promoting metacognitive knowledge (declarative knowledge, procedural knowledge, conditional knowledge, information management), metacognitive regulation (planning, monitoring, problem solving strategies, evaluation, imagery) and game- play performance in physical education. An experimental intervention study in basketball was conducted with pre- and post- intervention measures. The participants were forty-one, seventh grade, students who came from two classes of a Senior High School from a rural area of Southern Greece. The classes were randomly labelled as experimental group (8 boys, 12 girls), which was taught basketball by the TGfU, or control group (10 boys, 11 girls), which was taught basketball by the technical skill-based approach. Both participating groups of students were taught ten lessons in respective ten weeks, each of which lasted forty-five minutes. Students’ metacognition was assessed pre- and post- intervention using self-report questionnaire, and their basketball game performance was estimated by two experts in both conditions. The main results showed that (a) after the completion of the intervention, the TGfU group of students, compared to technical teaching group of students, reported higher metacognition in perceptual knowledge, information management, conditional knowledge, problem solving strategies and evaluation, and performed better in games, and (b) in the post- vs pre- teaching condition, the technical teaching group only referred to higher using of declarative knowledge, whereas the TGfU teaching group achieved higher performance in games, and it referred to more frequent use of metacognitive knowledge of declarative, perceptual, information management and conditional, and of metacognitive regulation of planning, problem solving strategies and evaluation. Overall, the tactical-game approach of TGfU proved effective in improving both metacognition and performance in physical education classes. The results are discussed for their applications into effective learning and future research.