凯瑟琳·j·弗里德曼。创新考古学:接近人类社会的社会和技术变革(曼彻斯特:曼彻斯特大学出版社,2021年,238页,24图,2表,hbk, ISBN 978-1-5261-3264-2,电子书ISBN 978-1-5261-3267-3)

IF 1.2 2区 历史学 0 ARCHAEOLOGY
Ana Catarina Basílio
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引用次数: 0

摘要

doi:https://doi.org/10.1558/jca.36745查普曼,A.2016。作为历史的数字游戏:电子游戏如何代表过去并提供历史实践的途径。伦敦:劳特利奇。Clare,R.2021。电子游戏中的古希腊和罗马:再现、游戏、跨媒体。伦敦:布鲁姆斯伯里学院。Reinhard,A.2018。考古:电子游戏中的考古导论。纽约:Berghahn出版社。Thorsen,T.S.2012。计算机时代的希腊和罗马游戏。特隆赫姆:阿卡德米卡出版社。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Catherine J. Frieman. An Archaeology of Innovation: Approaching Social and Technological Change in Human Society (Manchester: Manchester University Press, 2021, 238 pp., 24 figs, 2 tables, hbk, ISBN 978-1-5261-3264-2, eBook ISBN 978-1-5261-3267-3)
doi: https://doi.org/10.1558/jca.36745 Chapman, A. 2016. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. London: Routledge. Clare, R. 2021. Ancient Greece and Rome in Videogames: Representation, Play, Transmedia. London: Bloomsbury Academic. Reinhard, A. 2018. Archaeogaming: An Introduction to Archaeology in and of Video Games. New York: Berghahn Books. Thorsen, T. S. 2012. Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing.
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来源期刊
CiteScore
3.40
自引率
6.70%
发文量
58
期刊介绍: The publication organ of the European Association of Archaeologists, the European Journal of Archaeology seeks to promote open debate amongst archaeologists committed to a new idea of Europe in which there is more communication across national frontiers and more interest in interpretation. The journal accepts not only new empirical data and new interpretations of the past but also encourages debate about the role archaeology plays in society, how it should be organized in a changing Europe, and the ethics of archaeological practice. All periods are covered; papers, review articles, interviews and short "debate" pieces are all sought. Whilst English is the primary language of publication in the EJA, papers submitted in French or German will be given equal consideration.
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