基于Android的Cross Sastra纺织学习媒体

Fina Hiasa, Fitra Youpika, Nafri Yanti
{"title":"基于Android的Cross Sastra纺织学习媒体","authors":"Fina Hiasa, Fitra Youpika, Nafri Yanti","doi":"10.30872/diglosia.v5i2.322","DOIUrl":null,"url":null,"abstract":"This study aims to develop learning media for Indonesian-Malay literary crosswords classical based on android. The android-based crossword puzzle learning media developed with the help of the Proprofs application will be tested on odd semester students taking the History of Literature course, Indonesian Language Education Study Program, FKIP, Bengkulu University. The development of learning media in this study used the Research and Development (R&D) method, where researchers collected research data using a questionnaire based on the Likert scale. This study has three questionnaires: a material expert questionnaire, a media expert questionnaire, and a user response questionnaire of 34 students. As a result, the total score obtained from the combined validation of material experts, media, and users was 139.5, or an average score of 4.1. These results indicate that the learning media of classical Indonesian-Malay literary crosswords that the researcher developed is appropriate for learning activities in the History of Literature course.","PeriodicalId":33926,"journal":{"name":"Diglosia","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Pengembangan Media Pembelajaran Teka-Teki Silang Sastra Melayu Klasik Berbasis Android\",\"authors\":\"Fina Hiasa, Fitra Youpika, Nafri Yanti\",\"doi\":\"10.30872/diglosia.v5i2.322\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to develop learning media for Indonesian-Malay literary crosswords classical based on android. The android-based crossword puzzle learning media developed with the help of the Proprofs application will be tested on odd semester students taking the History of Literature course, Indonesian Language Education Study Program, FKIP, Bengkulu University. The development of learning media in this study used the Research and Development (R&D) method, where researchers collected research data using a questionnaire based on the Likert scale. This study has three questionnaires: a material expert questionnaire, a media expert questionnaire, and a user response questionnaire of 34 students. As a result, the total score obtained from the combined validation of material experts, media, and users was 139.5, or an average score of 4.1. These results indicate that the learning media of classical Indonesian-Malay literary crosswords that the researcher developed is appropriate for learning activities in the History of Literature course.\",\"PeriodicalId\":33926,\"journal\":{\"name\":\"Diglosia\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Diglosia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30872/diglosia.v5i2.322\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Diglosia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30872/diglosia.v5i2.322","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

本研究旨在开发基于android的印尼马来文经典填字游戏学习媒体。在Proprofs应用程序的帮助下开发的基于机器人的填字游戏学习媒体将在参加明古鲁大学FKIP印尼语言教育研究项目文学史课程的奇数学期学生身上进行测试。本研究中的学习媒体开发使用了研究与开发(R&D)方法,研究人员使用基于Likert量表的问卷收集研究数据。本研究共有三份问卷:材料专家问卷、媒体专家问卷和34名学生的用户反应问卷。因此,材料专家、媒体和用户的综合验证得出的总分为139.5分,平均分为4.1分。这些结果表明,研究人员开发的印尼-马来古典文学填字游戏的学习媒体适合文学史课程的学习活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Teka-Teki Silang Sastra Melayu Klasik Berbasis Android
This study aims to develop learning media for Indonesian-Malay literary crosswords classical based on android. The android-based crossword puzzle learning media developed with the help of the Proprofs application will be tested on odd semester students taking the History of Literature course, Indonesian Language Education Study Program, FKIP, Bengkulu University. The development of learning media in this study used the Research and Development (R&D) method, where researchers collected research data using a questionnaire based on the Likert scale. This study has three questionnaires: a material expert questionnaire, a media expert questionnaire, and a user response questionnaire of 34 students. As a result, the total score obtained from the combined validation of material experts, media, and users was 139.5, or an average score of 4.1. These results indicate that the learning media of classical Indonesian-Malay literary crosswords that the researcher developed is appropriate for learning activities in the History of Literature course.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
64
审稿时长
12 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信