{"title":"行军中的纸兵:帝国游戏的殖民玩具","authors":"Diana Garvin","doi":"10.1162/desi_a_00691","DOIUrl":null,"url":null,"abstract":"Under the Fascist regime, young Italians amused themselves by practicing the war games of adulthood. Paper soldiers marched across board games set in the newly established empire of Italian East Africa. To reveal how these vicious lessons worked, this article examines three types of toys. It starts with the design and deployment of paper soldiers: Italian Alpinisti, Eritrean Ascari, and Somali Dubat. Next, a playbook for The Conquest of Abyssinia boardgame provides a guide to military conquest. Finally, I examine where these toys come from, revealing the financial structures that underpinned colonial propaganda for Fascist government projects. Ultimately, toys wrote scripts for adult violence in the colonies.","PeriodicalId":51560,"journal":{"name":"DESIGN ISSUES","volume":"38 3","pages":"55-70"},"PeriodicalIF":0.4000,"publicationDate":"2022-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Paper Soldiers on the March: Colonial Toys for Imperial Play\",\"authors\":\"Diana Garvin\",\"doi\":\"10.1162/desi_a_00691\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Under the Fascist regime, young Italians amused themselves by practicing the war games of adulthood. Paper soldiers marched across board games set in the newly established empire of Italian East Africa. To reveal how these vicious lessons worked, this article examines three types of toys. It starts with the design and deployment of paper soldiers: Italian Alpinisti, Eritrean Ascari, and Somali Dubat. Next, a playbook for The Conquest of Abyssinia boardgame provides a guide to military conquest. Finally, I examine where these toys come from, revealing the financial structures that underpinned colonial propaganda for Fascist government projects. Ultimately, toys wrote scripts for adult violence in the colonies.\",\"PeriodicalId\":51560,\"journal\":{\"name\":\"DESIGN ISSUES\",\"volume\":\"38 3\",\"pages\":\"55-70\"},\"PeriodicalIF\":0.4000,\"publicationDate\":\"2022-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"DESIGN ISSUES\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/9931006/\",\"RegionNum\":2,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"DESIGN ISSUES","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/9931006/","RegionNum":2,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHITECTURE","Score":null,"Total":0}
Paper Soldiers on the March: Colonial Toys for Imperial Play
Under the Fascist regime, young Italians amused themselves by practicing the war games of adulthood. Paper soldiers marched across board games set in the newly established empire of Italian East Africa. To reveal how these vicious lessons worked, this article examines three types of toys. It starts with the design and deployment of paper soldiers: Italian Alpinisti, Eritrean Ascari, and Somali Dubat. Next, a playbook for The Conquest of Abyssinia boardgame provides a guide to military conquest. Finally, I examine where these toys come from, revealing the financial structures that underpinned colonial propaganda for Fascist government projects. Ultimately, toys wrote scripts for adult violence in the colonies.
期刊介绍:
The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.