{"title":"传统游戏对10到12岁儿童的开放心态的贡献","authors":"Dwi Rahayuning Widyati, Gregorius Ari Nugrahanta","doi":"10.30653/001.202371.227","DOIUrl":null,"url":null,"abstract":"The purpose of this researched was to develop a character education guidebook for open-mindedness based on traditional games for children aged 10-12 years. The problem statement of the researched was how to develop a traditional game-based character education guidebook, how was the quality of the guidebook, and did the guidebook affected the open-mindedness character of children. The researched model used was R & D typed ADDIE. The results of the studied explained that 1) the open-mindedness character education guidebook based on traditional games was developed used the ADDIE stages; 2) the quality of the character education guidebook got a score of 3.87 (range 1-4) which was classified in the category of \"very good\" and \"no needed for revision\"; and 3) application of open-minded character education guidebook based on traditional games affected children's open-minded character with the result of a significance test t= 9.815, p= 0.000 (p < 0.05). The product was included in the \"big effect\" with a valued of r = 0.9750170916 or equivalent to an effect of 95.1% and its effective valued was \"high\" with an N-Gain Score = 87.19%","PeriodicalId":55738,"journal":{"name":"Indonesian Journal of Educational Counseling","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Kontribusi Permainan Tradisional Terhadap Karakter Keterbukaan Pikiran Anak Usia 10-12 Tahun\",\"authors\":\"Dwi Rahayuning Widyati, Gregorius Ari Nugrahanta\",\"doi\":\"10.30653/001.202371.227\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this researched was to develop a character education guidebook for open-mindedness based on traditional games for children aged 10-12 years. The problem statement of the researched was how to develop a traditional game-based character education guidebook, how was the quality of the guidebook, and did the guidebook affected the open-mindedness character of children. The researched model used was R & D typed ADDIE. The results of the studied explained that 1) the open-mindedness character education guidebook based on traditional games was developed used the ADDIE stages; 2) the quality of the character education guidebook got a score of 3.87 (range 1-4) which was classified in the category of \\\"very good\\\" and \\\"no needed for revision\\\"; and 3) application of open-minded character education guidebook based on traditional games affected children's open-minded character with the result of a significance test t= 9.815, p= 0.000 (p < 0.05). The product was included in the \\\"big effect\\\" with a valued of r = 0.9750170916 or equivalent to an effect of 95.1% and its effective valued was \\\"high\\\" with an N-Gain Score = 87.19%\",\"PeriodicalId\":55738,\"journal\":{\"name\":\"Indonesian Journal of Educational Counseling\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Indonesian Journal of Educational Counseling\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30653/001.202371.227\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Indonesian Journal of Educational Counseling","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30653/001.202371.227","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Kontribusi Permainan Tradisional Terhadap Karakter Keterbukaan Pikiran Anak Usia 10-12 Tahun
The purpose of this researched was to develop a character education guidebook for open-mindedness based on traditional games for children aged 10-12 years. The problem statement of the researched was how to develop a traditional game-based character education guidebook, how was the quality of the guidebook, and did the guidebook affected the open-mindedness character of children. The researched model used was R & D typed ADDIE. The results of the studied explained that 1) the open-mindedness character education guidebook based on traditional games was developed used the ADDIE stages; 2) the quality of the character education guidebook got a score of 3.87 (range 1-4) which was classified in the category of "very good" and "no needed for revision"; and 3) application of open-minded character education guidebook based on traditional games affected children's open-minded character with the result of a significance test t= 9.815, p= 0.000 (p < 0.05). The product was included in the "big effect" with a valued of r = 0.9750170916 or equivalent to an effect of 95.1% and its effective valued was "high" with an N-Gain Score = 87.19%