游戏设计理论(墨西哥语

IF 0.4 2区 艺术学 0 ARCHITECTURE
DESIGN ISSUES Pub Date : 2023-01-01 DOI:10.1162/desi_a_00705
Joshua Wood
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引用次数: 0

摘要

抽象游戏设计一直是一个主要由白人男性声音主导的领域,排斥其他人。游戏开发商缺乏多样性,导致游戏本身缺乏多样性。本文提出了一种前进的方式,将墨西哥纳华和奇卡诺运动的本土思想与游戏设计原则相结合。此外,它还提供了一系列练习来挑战设计师对游戏的思考方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design
Game design has been a field largely dominated by white, male voices, to the exclusion of others. The lack of diversity among game developers results in a lack of diversity in the games themselves. This article presents one way forward, merging indigenous thought from the Nahua of Mexico and the Chicano movement with game design principles. Further, it presents a series of exercises to challenge the way designers think about games.
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
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