{"title":"法国和法语区比利时的电子游戏:话语和文化合法性","authors":"Julie Delbouille","doi":"10.3828/CFC.2019.2","DOIUrl":null,"url":null,"abstract":"Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims to provide a comprehensive overview of game-related discourses and representations (and their recent evolution) in Francophone Europe.","PeriodicalId":53563,"journal":{"name":"Contemporary French Civilization","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Videogames in France and Francophone Belgium: discourses and cultural legitimation\",\"authors\":\"Julie Delbouille\",\"doi\":\"10.3828/CFC.2019.2\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims to provide a comprehensive overview of game-related discourses and representations (and their recent evolution) in Francophone Europe.\",\"PeriodicalId\":53563,\"journal\":{\"name\":\"Contemporary French Civilization\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-04-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Contemporary French Civilization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3828/CFC.2019.2\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Contemporary French Civilization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3828/CFC.2019.2","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
Videogames in France and Francophone Belgium: discourses and cultural legitimation
Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims to provide a comprehensive overview of game-related discourses and representations (and their recent evolution) in Francophone Europe.