遗产三维可视化在线平台的科学严谨性

IF 1.6 0 ARCHAEOLOGY
Nataska Statham
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引用次数: 30

摘要

3D可视化——包括3D扫描和3D重建——作为大型考古、历史或文化遗产项目的一部分而设计,通常通过在线平台与公众分享,这些平台不一定是为了承载遗产表现而设计的,而且往往不能将它们置于背景中。本文旨在根据国际古迹遗址理事会(ICOMOS)和联合国教育、科学及文化组织(UNESCO)的指导方针,评估目前常用的五个在线平台(b谷歌Arts & Culture、CyArk、3DHOP、Sketchfab和游戏引擎)是否提供了促进其科学严谨和社区参与的功能。作者首先总结了与遗产3D可视化相关的32项国际指导方针的建议,将其浓缩为9个关键标准:多学科团队、目标驱动的方法和工具、仔细的文档、重建类型和确定性水平、真实性、替代假设、多个历史时期、对遗产的尊重使用和社区参与。作者继续回顾上述平台,将其功能与这九个建议进行比较,并得出结论,虽然目前有可用的功能可以帮助提高3D可视化的科学严谨性及其对公众的背景化,但它们不是强制性的,很少使用。论文最后建议建立一个信息包,以支持公共在线平台上的遗产3d可视化。亮点:用于遗产3D可视化的在线平台未能披露重建类型及其确定程度,难以平衡社区参与与内容的科学严谨性。国际古迹遗址委员会和联合国教科文组织关于遗产的建议在审查的平台上没有得到严格遵守,而且往往缺乏支持文件。这些平台上的科学严谨性可以通过支持文本字段来提升,以披露有关每个可视化的进一步信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scientific rigour of online platforms for 3D visualization of heritage
3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage  projects  are  commonly  shared  with  the  public  through  online  platforms  that  were  not  necessarily  designed  to host  heritage  representations  and  often  fail  to  contextualize  them.  This  paper  seeks  to  evaluate  whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, CyArk, 3DHOP, Sketchfab and  game  engines) offer  features that  facilitate  their scientific  rigour and community  participation,  based  on guidelines from International Council on Monuments and Sites(ICOMOS)and United Nations Educational, Scientific, and Cultural Organization(UNESCO). The author starts by summarizing recommendations from 32 international guidelines that are relevant to the 3D visualization of heritage, condensing them into nine key criteria: multi-disciplinary teams, objective-driven  methodology  and  tools,  careful  documentation, type  of  reconstruction  and  level  of  certainty,  authenticity, alternative  hypotheses,  multiple  historical  periods,  respectful  use  of  the  heritage, and  community  engagement. The author proceeds to review the platforms above comparing their features with these nine recommendations and concludes that, while there are currently available features that could help to elevate the scientific rigour of the 3D visualisations and their contextualization to  the  public, they are  not  mandatory  and  are  seldom  used.  The  paper  finishes  with  a recommendation for an information package to support3D visualisations of heritage on public online platforms.Highlights:Online platforms for the 3D visualization of heritage fail to disclose what type of reconstruction it is and its level of certainty, struggling to balance community engagement vs scientific rigour of their contents.ICOMOS and UNESCO recommendations regarding heritage are loosely followed on the reviewed platforms, and supporting documentation is often lacking.Scientific rigour on these platforms could be elevated with supporting textual fields to disclose further information about each visualisation.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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