心理游戏电影:分布式代理、时间旅行和生产性病理学

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Marissa C. de Baca
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引用次数: 1

摘要

在他的职业生涯中,从魏玛电影到早期电影再到媒体考古学,他追求的主题包罗万象,但先锋电影学者托马斯·埃尔萨瑟对好莱坞保持着长期的兴趣。《心灵游戏电影:分布式代理、时间旅行和生产病理学》是艾尔萨瑟去世后的散文集,由沃伦·巴克兰、达纳·波兰和承勋贞编辑,汇集了他对当代好莱坞电影中出现的复杂叙事的分析。然而,这本书并不是他不断发展的框架的第一次出现,该框架在巴克兰编辑的选集《益智电影:当代电影中的复杂故事讲述》(2009年)中首次亮相,并持续成熟,直到2019年12月埃尔萨瑟去世。在《心灵游戏电影》中,Elsaeser扩展了好莱坞的后古典电影及其自我参照的古典主义,形成了一种新兴的当代电影模式,与观众或主角进行游戏。作为他对电影和媒体研究学科的最后贡献,“心理游戏”继续留下托马斯·埃尔萨瑟不可磨灭的遗产。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The mind-game film: distributed agency, time travel, and productive pathology
While he pursued a mercurial breadth of topics across his career – ranging from Weimar film to early cinema to media archaeology – pioneering film scholar Thomas Elsaesser maintained a long-standing interest in Hollywood. The Mind-Game Film: Distributed Agency, Time Travel, and Productive Pathology, a posthumous collection of Elsaesser’s essays edited by Warren Buckland, Dana Polan, and Seung-hoon Jeong, brings together his analyses of the complex narratives emerging in contemporary Hollywood cinema. This book, however, is not the first appearance of his evolving framework, which premiered within Buckland’s edited anthology Puzzle Films: Complex Storytelling in Contemporary Cinema (2009) and continued to mature until Elsaesser’s passing in December 2019. In The Mind-Game Film, Elsaesser expands upon Hollywood’s post-classical films and their self-referential classicism to formulate an emergent mode of contemporary cinema that plays games with either the spectator or the protagonist. As his final contribution to the discipline of film and media studies, the ‘mind-game’ continues to bear the imprint of Thomas Elsaesser’s indelible legacy.
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CiteScore
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