工程文化:音乐、游戏和应用程序的优化逻辑

Q3 Social Sciences
J. Morris, R. Prey, D. Nieborg
{"title":"工程文化:音乐、游戏和应用程序的优化逻辑","authors":"J. Morris, R. Prey, D. Nieborg","doi":"10.1080/15358593.2021.1934522","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article investigates the ways content producers, marketers, and other promotional stakeholders work to optimize cultural goods and services for platform-dependent production, distribution, and monetization. We are particularly interested in how content creators find novel ways to work within, around, and even against platform politics and policies by manipulating algorithms, business models, and guidelines, or otherwise readying their content for optimal circulation on multiple platforms. Through comparative cases of music, games, and apps that draw on trade press and industry discourse, institutional and financial analysis, and select interviews with musicians, we consider various forms of, and strategies for, what we call cultural optimization. We draw on these instances to better understand the similarities and differences in the optimization of cultural content and metadata for economic or cultural gains. We hope our comparative approach reveals different conceptions of the term optimization, and that this term—in all its digital, financial, and cybernetic connotations—might prompt new ways of thinking about the interactions between content, (meta)data, platforms, and culture that have long shaped the circulation of cultural goods.","PeriodicalId":53587,"journal":{"name":"Review of Communication","volume":"21 1","pages":"161 - 175"},"PeriodicalIF":0.0000,"publicationDate":"2021-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15358593.2021.1934522","citationCount":"7","resultStr":"{\"title\":\"Engineering culture: logics of optimization in music, games, and apps\",\"authors\":\"J. Morris, R. Prey, D. Nieborg\",\"doi\":\"10.1080/15358593.2021.1934522\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This article investigates the ways content producers, marketers, and other promotional stakeholders work to optimize cultural goods and services for platform-dependent production, distribution, and monetization. We are particularly interested in how content creators find novel ways to work within, around, and even against platform politics and policies by manipulating algorithms, business models, and guidelines, or otherwise readying their content for optimal circulation on multiple platforms. Through comparative cases of music, games, and apps that draw on trade press and industry discourse, institutional and financial analysis, and select interviews with musicians, we consider various forms of, and strategies for, what we call cultural optimization. We draw on these instances to better understand the similarities and differences in the optimization of cultural content and metadata for economic or cultural gains. We hope our comparative approach reveals different conceptions of the term optimization, and that this term—in all its digital, financial, and cybernetic connotations—might prompt new ways of thinking about the interactions between content, (meta)data, platforms, and culture that have long shaped the circulation of cultural goods.\",\"PeriodicalId\":53587,\"journal\":{\"name\":\"Review of Communication\",\"volume\":\"21 1\",\"pages\":\"161 - 175\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-04-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/15358593.2021.1934522\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Review of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/15358593.2021.1934522\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Review of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15358593.2021.1934522","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 7

摘要

本文探讨了内容生产者、营销人员和其他推广利益相关者优化文化产品和服务的方式,以实现依赖于平台的生产、发行和货币化。我们特别感兴趣的是,内容创作者如何通过操纵算法、商业模式和指导方针,找到新颖的方式,在平台政治和政策中工作,甚至反对这些政策,或者以其他方式为内容在多个平台上的最佳流通做好准备。通过对音乐、游戏和应用程序的比较案例(借鉴了行业新闻和行业话语、制度和财务分析以及对音乐家的精选采访),我们考虑了我们所谓的文化优化的各种形式和策略。我们利用这些实例来更好地理解文化内容和元数据在优化经济或文化收益方面的异同。我们希望我们的比较方法揭示了术语优化的不同概念,并且这个术语-在其所有数字,金融和控制论内涵中-可能会促使人们以新的方式思考内容,(元)数据,平台和文化之间的相互作用,这些相互作用长期以来塑造了文化产品的流通。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engineering culture: logics of optimization in music, games, and apps
ABSTRACT This article investigates the ways content producers, marketers, and other promotional stakeholders work to optimize cultural goods and services for platform-dependent production, distribution, and monetization. We are particularly interested in how content creators find novel ways to work within, around, and even against platform politics and policies by manipulating algorithms, business models, and guidelines, or otherwise readying their content for optimal circulation on multiple platforms. Through comparative cases of music, games, and apps that draw on trade press and industry discourse, institutional and financial analysis, and select interviews with musicians, we consider various forms of, and strategies for, what we call cultural optimization. We draw on these instances to better understand the similarities and differences in the optimization of cultural content and metadata for economic or cultural gains. We hope our comparative approach reveals different conceptions of the term optimization, and that this term—in all its digital, financial, and cybernetic connotations—might prompt new ways of thinking about the interactions between content, (meta)data, platforms, and culture that have long shaped the circulation of cultural goods.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Review of Communication
Review of Communication Social Sciences-Communication
CiteScore
1.70
自引率
0.00%
发文量
16
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信