用精益软件开发方法消除聋人学习媒体开发中的浪费

Aisyah Ayu Mustikasari, M. Yusuf, T. Rejekiningsih
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引用次数: 0

摘要

耳聋是一种学生无法听到各种声音的状况。因此,在学习过程中,我们需要优先考虑视觉效果的媒体,让聋哑学生更容易理解老师提供的材料。游戏化是最有效的学习媒介之一,因为它可以以游戏软件的形式呈现材料。该研究的目的是通过使用精益软件开发方法消除浪费来帮助开发人员开发游戏化。本研究方法采用精益评价矩阵法,通过制作工艺流程图和精益评价矩阵来识别关键浪费的存在。结果表明,聋哑学生学习方法的开发采用了Lean Software开发方法:一个游戏的动作数量多,游戏进入过程比较长,应用中没有安装拉丁文字体。通过消除这三种废物,其他废物将被间接消除,因为废物之间存在联系。在精益评估矩阵过程完成后,我们获得了几个解决方案来消除这一关键浪费:在将其交给开发人员之前仔细制作未来过程模型,并制定仔细的游戏化开发时间表。通过实施两个垃圾消除替代方案,游戏化开发可以有效和高效地运行
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Elimination of Waste in the Development of Learning Media for Deaf Students Using a Lean Software Development Approach
Deafness is a condition where a student cannot hear various sounds optimally. So in the learning process, we need media that prioritizes visuals to make it easier for deaf students to understand the material presented by the teacher. Gamification is one of the most effective learning media because it can present material packaged in the form of game software. The aim of the research is to assist developers in developing gamification by eliminating waste using a lean software development approach. This research method uses the lean assessment matrix method by making process flow diagrams and lean assessment matrices to identify the presence of critical waste. The results showed that the development of deaf students' learning methods used the Lean Software development approach: the number of motions in one game, the game entry process was quite long, and the Latin font was not installed in the application. By eliminating these three wastes, other wastes will be indirectly eliminated because there is a link between the wastes. After the Lean Assessment Matrix process was completed, several solutions were obtained to eliminate this critical waste: making a Future Process Model carefully before giving it to the Developer and making a careful gamification development schedule. By implementing the two Garbage Elimination Alternatives, gamification development can run effectively and efficiently
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