{"title":"指导团队模型游戏来提高孩子的创造力","authors":"Dinar Mahdalena Leksana","doi":"10.30736/jce.v2i1.40","DOIUrl":null,"url":null,"abstract":"The goal of this research was to test the effectiveness of using group guidance service with learn to behave game to increase the children’s creativity. This research was conducted by pre-test post-test one group design. The subject of this research were 14 children’s TK A Ma’arif Payaman. Data analysis technique used in this research was Wilcoxon’s signed rank test. It was found that there was a significant difference between the ability of self adjustment at school score before and after treatment. Based on the Wilcoxon test it was found that T count = 0, N = 14 with 0,01 significant level so T table = 0,05. It means T count < T table (0<0,05). So hypothesis of this research was accepted. It can be concluded that group guidance service with learn to behave game was an effective approach to to increase the children’s activity","PeriodicalId":33986,"journal":{"name":"Journal of Childhood Education","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"BIMBINGAN KELOMPOK MODEL PERMAINAN UNTUK MENINGKATKAN KREATIFITAS ANAK\",\"authors\":\"Dinar Mahdalena Leksana\",\"doi\":\"10.30736/jce.v2i1.40\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The goal of this research was to test the effectiveness of using group guidance service with learn to behave game to increase the children’s creativity. This research was conducted by pre-test post-test one group design. The subject of this research were 14 children’s TK A Ma’arif Payaman. Data analysis technique used in this research was Wilcoxon’s signed rank test. It was found that there was a significant difference between the ability of self adjustment at school score before and after treatment. Based on the Wilcoxon test it was found that T count = 0, N = 14 with 0,01 significant level so T table = 0,05. It means T count < T table (0<0,05). So hypothesis of this research was accepted. It can be concluded that group guidance service with learn to behave game was an effective approach to to increase the children’s activity\",\"PeriodicalId\":33986,\"journal\":{\"name\":\"Journal of Childhood Education\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Childhood Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30736/jce.v2i1.40\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Childhood Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30736/jce.v2i1.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究的目的是检验团体辅导服务配合行为学习游戏对提高幼儿创造力的效果。本研究采用前测后测一组设计。这项研究的对象是14名儿童的TK A Ma 'arif Payaman。本研究采用的数据分析技术为Wilcoxon’s signed rank检验。结果发现,治疗前后学生学业成绩的自我适应能力存在显著差异。根据Wilcoxon检验发现T计数= 0,N = 14,显著水平为0.01,因此T表= 0.05。表示T计数< T表(0< 0.05)。因此,这项研究的假设被接受了。结果表明,团体指导服务结合行为学习游戏是提高幼儿活动能力的有效途径
BIMBINGAN KELOMPOK MODEL PERMAINAN UNTUK MENINGKATKAN KREATIFITAS ANAK
The goal of this research was to test the effectiveness of using group guidance service with learn to behave game to increase the children’s creativity. This research was conducted by pre-test post-test one group design. The subject of this research were 14 children’s TK A Ma’arif Payaman. Data analysis technique used in this research was Wilcoxon’s signed rank test. It was found that there was a significant difference between the ability of self adjustment at school score before and after treatment. Based on the Wilcoxon test it was found that T count = 0, N = 14 with 0,01 significant level so T table = 0,05. It means T count < T table (0<0,05). So hypothesis of this research was accepted. It can be concluded that group guidance service with learn to behave game was an effective approach to to increase the children’s activity