虚拟骨骼和数字肌肉:西班牙人之前的磨石生产的实验生物考古方法(加那利群岛的特内里费岛)

IF 1.6 N/A ARCHAEOLOGY
Jared Carballo‐Pérez, N. Marrero-Gordillo, Alberto Lacave-Hernández, M. Arnay‐de‐la‐Rosa
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引用次数: 0

摘要

亮点:结合生物力学分析和开放获取的Kinovea软件,可以研究肌肉骨骼和关节磨损的实验再现任务。骨考古记录中观察到,在间接冲击和磨擦过程中反复使用右臂可能会增加特定肌肉附着物的骨健壮性变化。运动范围和姿势角度分析可以在考古环境中生成更准确的“虚拟人”表示。摘要:了解古代劳动的物理影响已成为一个重要的实验生物考古领域。复杂的动作捕捉系统和数字工具已用于生物力学分析期间的手工任务的再现。然而,这些系统很昂贵,所以研究人员已经探索了替代的数字解决方案。因此,对开放存取的Kinovea软件进行了检查,以确认其在描述与古代特定作品相关的物理负载方面的可靠性。在这个案例研究中,作者分析了特内里费岛高山上旋转石磨的本土制造过程中涉及的中心姿势角度和肌肉链。该研究包括在这一过程的实验再现的不同阶段进行的虚拟动作捕捉分析;它是从Las Cañadas del Teide国家公园(西班牙加那利群岛)的采石场的考古记录中定义的。这项研究的结果已经证明了该软件在虚拟分析工作技术之间姿势的显着差异方面的有效性,观察到在石磨制造过程中使用肱二头肌、肱桡肌和肘关节的优势。另一方面,Kinovea在虚拟考古方面也有很好的潜力,它为用户提供了生成平均姿势角度的工具。因此,以更精确的工作姿势构建“虚拟骨架”成为可能。这可以作为在虚拟环境中创建完整的身体表示的基本元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual skeletons and digital muscles: an experimental bioarchaeological approach to the pre-Hispanic production of millstones (Tenerife, Canary Islands)
Highlights: The combination of biomechanical analysis and open-access Kinovea software enables the study of musculoskeletal and articular wear of experimentally reproduced tasks. The repeated use of the right arm during indirect percussion and abrasion in lithic production could increase the changes in bone robusticity of specific muscle attachments observed in the osteoarchaeological record. Motion ranges and postural angles analysis can generate more accurate representations of "virtual humans" in their archaeological context. Abstract: Understanding the physical impact of ancient labours has become an important experimental bioarchaeology area. Complex motion capture systems and digital tools have been used in biomechanical analysis during the reproduction of manual tasks. However, these systems are costly, so the researchers have explored alternative digital solutions. Therefore, the open-access Kinovea software was checked to confirm its reliability in characterizing the physical loads associated with particular works of ancient times. In this case study, the authors have analyzed the central postural angles and muscle chains involved in the indigenous manufacturing process of rotary stone mills, in the high mountains of Tenerife. The study included a virtual motion capture analysis carried out during the different phases of the experimental reproduction of this process; it was defined from the archaeological record of the quarries-workshops of Las Cañadas del Teide National Park (Canary Islands, Spain) volcanic millstones. The results of this study have demonstrated the software's effectiveness to virtually analyze the significant differences in posture between work techniques, observing a predominance of the use of m. biceps brachii, the m. brachioradialis, and the elbow joint during the manufacture of stone mills. On the other hand, Kinovea also has excellent potential in virtual archaeology, giving users tools to generate the average postural angles. As a result, building "virtual skeletons" in more precise work postures has been possible. This may serve as the base element to create complete body representations in virtual environments.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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