暴力和非暴力游戏玩家的刻板印象内容

IF 2.1 3区 心理学 Q3 PSYCHOLOGY, SOCIAL
Upekha Pathumi Miriyagalla, Emiko S. Kashima, Arthur Stukas
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引用次数: 1

摘要

自20世纪70年代商业电子游戏问世以来,电子游戏玩家就被贴上了不受欢迎和社交功能失调的负面形象。然而,随着全球玩家数量的增加,玩家刻板印象的内容可能会不断变化。目前的研究调查了玩家刻板印象的内容,包括身体/社会吸引力、热情、能力和道德等维度,作为类型暴力水平和玩家身份的函数。男性和女性参与者(656名美国人和428名印度人)在MTurk平台上完成了一项在线调查,根据22对形容词对高暴力和低暴力类型游戏玩家的社会刻板印象进行评分,并回答有关玩家身份的问题。结果显示玩家的刻板印象是积极的,尤其是在美国和印度的低暴力类型游戏中。低标识者的刻板印象在高暴力类型中不如在低暴力类型中有利;这种倾向在高识别率人群中减弱。这项研究表明,虽然玩家曾经被视为消极的,但现在他们被视为非常积极的。本文还讨论了这种对暴力游戏的积极看法的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Stereotype content of players of violent and non-violent games

Stereotype content of players of violent and non-violent games

Since the introduction of commercial video games in the 1970s, video game players have attracted the perhaps undeserving but negative stereotype of being unpopular and socially dysfunctional. However, with gamers increasing in numbers that now reach billions worldwide, the contents of gamer stereotypes may be in flux. The current study investigated the content of gamer stereotypes along the dimensions of physical/social attractiveness, warmth, competence, and morality as a function of genre violence level and gamer identity. Male and female participants (656 U.S. and 428 Indian) completed an online survey on the MTurk platform, rating social stereotypes of gamers in high-violence and low-violence genres on 22 adjective pairs and answering questions about gamer identity. Results revealed positive gamer stereotypes, especially in the low-violence genres in both the United States and India. Low-identifiers' stereotypes were less favourable in the high-violence than in the low-violence genres; this tendency diminished among high-identifiers. This study suggests that, whereas once gamers were seen negatively, they are now seen remarkably positively. The implications of such positive views of those engaging in violent gaming are discussed.

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来源期刊
CiteScore
4.60
自引率
4.20%
发文量
48
期刊介绍: Asian Journal of Social Psychology publishes empirical papers and major reviews on any topic in social psychology and personality, and on topics in other areas of basic and applied psychology that highlight the role of social psychological concepts and theories. The journal coverage also includes all aspects of social processes such as development, cognition, emotions, personality, health and well-being, in the sociocultural context of organisations, schools, communities, social networks, and virtual groups. The journal encourages interdisciplinary integration with social sciences, life sciences, engineering sciences, and the humanities. The journal positively encourages submissions with Asian content and/or Asian authors but welcomes high-quality submissions from any part of the world.
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