创造性的,跨学科的本科研究:由学生为学生设计的教育细胞生物学视频游戏

IF 0.9 Q3 EDUCATION & EDUCATIONAL RESEARCH
I. Sperano, Ross Shaw, Robert Andruchow, Dana Cobzas, Cory Efird, Brian Brookwell, William Deng
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引用次数: 0

摘要

在一项为期三年、以实践为基础的创造性研究项目中,该团队为生物学本科生设计了一款电子游戏,旨在找到教育内容和娱乐之间的适当平衡。该项目涉及7名教师和14名来自生物科学、设计、计算机科学和音乐的本科生。这种非传统的研究方法对学生很有吸引力。从事一个跨学科的基于实践的研究项目需要与时间、招聘、资金、团队管理和指导相关的策略。虽然这个项目耗时且充满挑战,但它不仅为学生,也为教师创造了有意义的学习经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.
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