从洞穴到虚拟博物馆:弗朗哥-坎塔布里亚旧石器时代艺术的可及性和民主化

IF 1.6 N/A ARCHAEOLOGY
Miguel García-Bustos, Olivia Rivero, Paula García Bustos, Ana María Mateo-Pellitero
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引用次数: 0

摘要

亮点:尽管旧石器时代艺术在人类历史上是一种超越性的文化表现,但几乎没有任何开放式的虚拟旧石器时代艺术品。在连续的考古活动中,为回答科学问题而进行的大量摄影测量研究可用于教育和传播项目。在作者名为“旧艺术-3D:regreso al-pasado”的外展项目的框架内,创建了一个虚拟博物馆,以使旧石器时代的艺术成为一种更容易获得和民主的遗产。摘要:旧石器时代艺术是一种文化表现形式,对理解我们物种的早期历史具有重要意义。通过这种艺术现象,人们可以研究远距离接触、学习证据或旧石器时代人类能够执行和记忆这些精确细节的感知等方面。然而,几乎没有提供旧石器时代艺术收藏的虚拟剧目。考虑到保护优先于游客参观,这类考古遗迹的可及性更加困难。由于这些原因,旧石器时代的艺术今天是一种文化资产,在很大程度上不为人们所知。创建“PaleoArt-3D:regresso al-pasado”项目的目的是使这一遗产民主化,并使其更容易获得。为此,开发了一个虚拟博物馆,展示顶叶和便携式艺术的数字模型,每个模型都有互补的注释。该方法包括第一阶段,专门将洞穴或露天车站中的旧石器时代艺术实例数字化,并在西班牙和法国博物馆展出。接下来,使用Blender等特定软件设计了必要的基础设施,以容纳展览。执行后处理任务是为了在不损失质量的情况下减少多边形的数量。最后,博物馆已经上传到Sketchfab平台,可以在网上免费获得。希望这个虚拟博物馆将有助于推广和创建更多与旧石器时代艺术相关的数字资源,让公众可以轻松访问。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From the cave to the virtual museum: accessibility and democratisation of Franco-Cantabrian Palaeolithic art
Highlights: Despite being a transcendental cultural manifestation in the history of humanity, there are hardly any open-access virtual repertoires of Palaeolithic art. The numerous photogrammetric studies carried out in successive archaeological campaigns to answer scientific questions can be used in educational and dissemination projects. In the framework of the authors’ outreach project called "PaleoArt-3D: regreso al pasado" a virtual museum has been created to make Palaeolithic art a more accessible and democratic heritage. Abstract: Palaeolithic art is a cultural manifestation of great importance to understanding the early history of our species. Through this artistic phenomenon, one can study aspects such as long-distance contacts, evidence of learning or the perception with which Palaeolithic humans were able to execute and memorise such precise details. However, there are few virtual repertoires that offer collections of Palaeolithic art. Accessibility to this type of archaeological remains is even more difficult considering conservation is prioritised over tourist visits. For these reasons, Palaeolithic art is today a type of cultural asset that is largely unknown to the population. The project "PaleoArt-3D: regreso al pasado" was created with the aim of democratising this heritage and making it more accessible. To this end, a virtual museum has been developed to exhibit digital models of parietal and portable art with complementary annotations for each one. The methodology includes a first stage dedicated to digitising examples of Palaeolithic art in caves or open-air stations and exhibited in Spanish and French museums. Next, the necessary infrastructure was designed to house the exhibition using specific software such as Blender. Post-processing tasks were carried out to reducing the number of polygons without losing quality. Finally, the museum has been uploaded to the Sketchfab platform to make it freely available online. It is hoped that this virtual museum will contribute to promoting and creating a more significant number of digital resources related to Palaeolithic art that are easily accessible to the public.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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