{"title":"VR模拟器的开发是一个具有成本效益的创新实例","authors":"Joanna Markiewicz, P. Niedzielski","doi":"10.15290/oes.2021.02.104.04","DOIUrl":null,"url":null,"abstract":"Purpose – The aim of the article is to present the use of virtual reality [VR] technology as a cost-effective method of training and improving employee competences. Thus, the article indicates the use of VR as an example of frugal innovation, which contributes to increasing the competitiveness of enterprises through cheap and effective methods of educating human resources. Research method – The research method is based on two main areas – theoretical and empirical. In theoretical considerations, a literature review was conducted, presenting theoretical issues that explain the idea of building competitiveness based on the implementation of innovations, including frugal innovations. The empirical dimension was explained by presenting a case study of VR technology applications in personnel training. Results – The use of VR solutions should be considered as a frugal innovation, as it contributes to the reduction of training costs and at the same time significantly improves the safety of training participants. Originality /value / implications /recommendations – Frugal innovations, whose roots are to be found in emerging markets, quickly aroused the interest of the scientific world in the context of a new approach to management in organizations operating in developed economies. There is still no comprehensive literature on the use of cost-effective innovations in modern enterprises, especially in the context of human resources training. The article fills this gap.","PeriodicalId":33011,"journal":{"name":"Optimum","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Rozwój symulatorów w technologii VR jako przykład oszczędnych innowacji\",\"authors\":\"Joanna Markiewicz, P. Niedzielski\",\"doi\":\"10.15290/oes.2021.02.104.04\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose – The aim of the article is to present the use of virtual reality [VR] technology as a cost-effective method of training and improving employee competences. Thus, the article indicates the use of VR as an example of frugal innovation, which contributes to increasing the competitiveness of enterprises through cheap and effective methods of educating human resources. Research method – The research method is based on two main areas – theoretical and empirical. In theoretical considerations, a literature review was conducted, presenting theoretical issues that explain the idea of building competitiveness based on the implementation of innovations, including frugal innovations. The empirical dimension was explained by presenting a case study of VR technology applications in personnel training. Results – The use of VR solutions should be considered as a frugal innovation, as it contributes to the reduction of training costs and at the same time significantly improves the safety of training participants. Originality /value / implications /recommendations – Frugal innovations, whose roots are to be found in emerging markets, quickly aroused the interest of the scientific world in the context of a new approach to management in organizations operating in developed economies. There is still no comprehensive literature on the use of cost-effective innovations in modern enterprises, especially in the context of human resources training. The article fills this gap.\",\"PeriodicalId\":33011,\"journal\":{\"name\":\"Optimum\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-05-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Optimum\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15290/oes.2021.02.104.04\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Optimum","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15290/oes.2021.02.104.04","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Rozwój symulatorów w technologii VR jako przykład oszczędnych innowacji
Purpose – The aim of the article is to present the use of virtual reality [VR] technology as a cost-effective method of training and improving employee competences. Thus, the article indicates the use of VR as an example of frugal innovation, which contributes to increasing the competitiveness of enterprises through cheap and effective methods of educating human resources. Research method – The research method is based on two main areas – theoretical and empirical. In theoretical considerations, a literature review was conducted, presenting theoretical issues that explain the idea of building competitiveness based on the implementation of innovations, including frugal innovations. The empirical dimension was explained by presenting a case study of VR technology applications in personnel training. Results – The use of VR solutions should be considered as a frugal innovation, as it contributes to the reduction of training costs and at the same time significantly improves the safety of training participants. Originality /value / implications /recommendations – Frugal innovations, whose roots are to be found in emerging markets, quickly aroused the interest of the scientific world in the context of a new approach to management in organizations operating in developed economies. There is still no comprehensive literature on the use of cost-effective innovations in modern enterprises, especially in the context of human resources training. The article fills this gap.