文字游戏作为对诵读困难儿童的教育回应:一些建议文字游戏(和文字游戏)作为对诵读困难儿童的教育回应:一些建议

Saber Educar Pub Date : 2017-12-12 DOI:10.17346/SE.VOL23.297
Catarina Mangas
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引用次数: 0

摘要

诵读困难是一种特定的学习障碍,影响着大量的儿童,在上学的最初几年就有可能被识别出来。这种识别应该导致针对儿童困难的早期和专门干预,另一方面,通过不同的方法激励他们学习。游戏活动,即文字游戏,使诵读困难儿童发挥积极作用,反思词汇及其组成部分,通过元认知策略,加强单词的正字法和音位模式之间的联系。本文旨在对这些游戏作为阅读障碍儿童教育反应的潜力进行反思,包括一些易于应用于预防和/或再教育的实用建议。文字游戏(和文字游戏)作为对诵读困难儿童的一种教育反应:一些人认为抽象诵读困难是一种特定的学习障碍,影响了大量儿童,可以在早期上学时加以识别。这种识别应导致针对儿童困难的早期和专门干预,另一方面,通过不同的方法激励他们学习。游戏活动,如文字游戏,通过对词汇及其组成部分的反思,通过元认知策略加强单词拼写和音位模式之间的联系,使诵读困难儿童发挥积极作用。本文旨在反思这些游戏作为对诵读困难儿童的教育反应的潜力,包括一些在预防和/或再教育范围内容易适用的实用建议。关键词:阅读障碍;深入调查;ludic;单词游戏
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Os jogos de (e com) palavras como resposta educativa a crianças com dislexia: algumas propostas Word games (and games with words) as an educational response to children with dyslexia: some proposals
A dislexia e uma Perturbacao de Aprendizagem Especifica que afeta um numero significativo de criancas, sendo possivel a sua identificacao nos primeiros anos de escolaridade. Essa identificacao deve induzir a uma intervencao precoce e especializada que seja direcionada para as dificuldades das criancas e que, por outro lado, as motivem para a aprendizagem, atraves de metodologias diferenciadas. As atividades ludicas, nomeadamente os jogos de palavras, colocam as criancas com dislexia num papel ativo, ao refletirem sobre o lexico e as suas componentes, reforcando, atraves de estrategias metacognitivas, as conexoes entre os padroes ortograficos e fonologicos das palavras. O artigo pretende apresentar uma reflexao sobre as potencialidades destes jogos enquanto resposta educativa a criancas com dislexia, incluindo algumas propostas praticas que sao facilmente aplicaveis no âmbito preventivo e/ou reeducativo. Word games (and games with words) as an educational response to children with dyslexia: some proposals Abstract Dyslexia is a Specific Learning Disorder which affects a significant number of children and that can be identified in the early years of schooling. This identification should lead to early and specialized intervention that is focused on the children’s difficulties and, on the other hand, motivates them to learn, through differentiated methodologies. Play activities, such as word games, place children with dyslexia in an active role, by reflecting on the lexicon and its components, reinforcing, through metacognitive strategies, the connections between the spelling and phonological patterns of words. The article intends to present a reflection on the potential of these games as an educational response to children with dyslexia, including some practical proposals that are easily applicable in the preventive and/or re-educational scope. Keywords: dyslexia; intervention; ludic; word games
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