SCMC对外语焦虑和学习体验的影响:语音、视频和vr口头互动的比较

IF 4.6 1区 文学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Recall Pub Date : 2020-06-29 DOI:10.1017/S0958344020000154
James York, Koichi Shibata, Hayato Tokutake, H. Nakayama
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引用次数: 32

摘要

计算机媒介交流的研究经常比较不同技术与面对面交流的情感支持度。本研究旨在了解三种不同的电脑沟通方式对外语学习者外语焦虑的影响。采用平衡的3 × 3因子设计,30名日本大学生参加了这项研究,在三种不同的口头同步计算机媒介交流模式:语音、视频和虚拟现实(VR)中完成了一项发现差异的任务。在完成每项任务后,参与者都要回答一份FLA问卷,并回答有关他们学习经历的问题。最后,实验后问卷要求参与者明确比较他们在每种模式下的学习经历。结果表明,虽然这三种模式都能有效降低学习者的FLA,但平均分之间没有统计学上的显著差异。然而,学习者感知问卷的结果表明,虚拟现实是最容易沟通的环境,是最有趣的,也是最有效的语言学习环境。参与者对开放式问题的回答表明,学习者对技术的倾向以及他们的情感特征可能是关于虚拟现实对语言学习的启示的不同意见的原因。该研究最后呼吁在学习者情感和技术使用领域进行更多的研究,包括更有效地利用VR的技术优势的研究,以及定性地评估VR的哪些元素可能影响学习者的FLA和动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of SCMC on foreign language anxiety and learning experience: A comparison of voice, video, and VR-based oral interaction
Abstract Studies on computer-mediated communication often compare the affective affordances of different technologies with face-to-face communication. This study aimed to understand how three different computer-mediated communication modalities may affect EFL learners’ foreign language anxiety (FLA). Using a counterbalanced 3 by 3 factorial design, 30 undergraduate Japanese university students participated in this study, completing a spot-the-difference task in three different oral synchronous computer-mediated communication modes: voice, video, and virtual reality (VR). Upon completing each task, participants responded to an FLA questionnaire and answered questions regarding their learning experiences. Finally, a post-experiment questionnaire asked participants to explicitly compare their experiences of learning within each modality. Results suggest that although all three modes were successful in reducing learner FLA, no statistically significant differences were found between mean scores. However, the results of the learner perceptions questionnaire suggested that VR was the easiest environment to communicate in, was the most fun, and the most effective environment for language learning. Participant responses to an open-ended question suggested that learner dispositions to technology as well as their affective characteristics may be responsible for differing opinions regarding the affordances of VR for language learning. The study concludes with a call for more research in the area of learner affect and technology use, including studies that more effectively utilize the technological affordances of VR, and also qualitatively assess which elements of VR may affect learner FLA and motivation.
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来源期刊
Recall
Recall Multiple-
CiteScore
8.50
自引率
4.40%
发文量
17
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