开发二维增强现实集成物理电子书,提高学生解决问题的能力

Veronika Yeni Setyo Tri Nugraheni, Mundilarto Mundilarto
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引用次数: 1

摘要

本研究旨在制作一本可用于提高11年级学生解决问题能力的增强现实集成电子书;确定11年级学生在使用增强现实集成电子书后解决问题能力的提高。解决问题作为获得困难解决方案的一种方式,分为四个指标,即:理解问题、制定计划、实施计划和审查解决方案。数据收集技术包括测试、问卷调查、观察和使用支持4D模型研究与开发(R&D)技术的工具的文档。研究对象是通过简单的随机抽样,从34名11年级的学生中选出的。在这项研究中,问卷被用于验证,观察被用来确定学生的状况,文件被用作进行研究的证据。根据前测和后测项目的验证和分析结果对数据进行定量分析。结果表明,基于使用非常高类别验证器进行的平均值验证的结果,增强现实集成电子书是可行的,获得的验证值为3.79。使用归一化增益分析问题解决能力的提高,在高类中,问题解决技能的提高得到0.8分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of 2-D augmented reality integrated physics e-book to improve students' problem-solving skills
This study aims to produce an augmented reality integrated e-book that is feasible to improve the problem-solving skills of 11th graders; identify the improvement of 11th graders problem-solving skills after using the augmented reality integrated e-book. Problem-solving as a way of obtaining solutions to difficulties is divided into four indicators, which are: understanding the problem, making plans, implementing plans, and reviewing solutions. Data collection techniques consist of tests, questionnaires, observations, and documentation using instruments that support the Research and Development (R&D) technique with a 4D model. Research subjects were selected by simple random sampling with 34 students of 11th graders. In this study, questionnaires were used for validation, observations were made to determine the condition of students, and documentation was used as evidence in conducting research. The data were analyzed quantitatively based on the results of the validation and analysis of pretest and posttest items. The results showed that the augmented reality integrated e-book is feasible to use based on the results of validation using the average value conducted by a very high category validator, and the validation value obtained is 3.79. The improvement of problem-solving skills was analyzed using Normalized Gain, and the improvement of problem-solving skills got a score of 0.8 in the high category.
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