黑箱宇宙:思维游戏现象、黑客电影和新千年

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
Madeleine Collier
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引用次数: 0

摘要

这是新千年的开始。全球化正在加快步伐,马克思主义媒体理论家对情感和“非物质”的榨取模式以及注意力经济的兴起提出了警告。正是在这种后福特主义的焦虑和变色龙的、灵活的控制机制的网络中,托马斯·埃尔萨塞尔在他2009年的文章《心理游戏电影》中首次描绘了心理游戏现象的兴起。Elsaesser和他的后继者敏锐地将心理游戏电影追溯到一系列标志着从20世纪到21世纪的全球环境和技术创新,从交互式VCR和DVD技术到与后殖民时代的“他者”的对抗。然而,到目前为止,很少甚至没有心理游戏的学术研究集中在Web 2.0的兴起和互联网的私有化;此外,除了《黑客帝国》三部曲之外,20世纪80年代和90年代的黑客电影(如《战争游戏》、《球鞋》、《网络》)在很大程度上被忽视为心理游戏或与心理游戏相关的电影。因此,本文将探讨黑客电影是否以及如何被纳入更广泛的心理游戏研究领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Black box universe: the mind-game phenomenon, the hacker film, and the new millennium
ABSTRACT It is the beginning of the new millennium. Globalization is picking up the pace, and Marxist media theorists warn about affective and ‘immaterial’ modes of extraction, as well as the rise of the attention economy. It is within this web of post-Fordist anxieties and chameleonic, flexible mechanisms of control that Thomas Elsaesser first charts the rise of the mind-game phenomenon, in his 2009 article ‘The Mind-Game Film’. Elsaesser and his successors perceptively trace the mind-game film back to a range of global conditions and technological innovations which marked the passage from the twentieth to twenty-first centuries, from interactive VCR and DVD technology to confrontations with post-colonial Others. However, little-to-no mind-game scholarship thus far has centered the rise of Web 2.0 and the concurrent privatization of the Internet; furthermore, with the obvious exception of the Matrix trilogy, the mind-bending hacker films of the 1980s and 1990s (e.g. WarGames, Sneakers, The Net) have been largely overlooked as mind-game and mind-game-adjacent films. Accordingly, this paper examines whether and how the hacker film might be folded into the broader field of mind-game scholarship.
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CiteScore
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