商场:汤姆·凯奇视角下的孤独与误解

IF 0.3 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY
Antonio César Moreno Cantano, Marc Vilajosana Font
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引用次数: 0

摘要

在最近展览的一个展板上,Videojuegos。Los dos lados de la pantalla (Fundacion Telefonica, 2019),可以理解为“电子游戏嵌入许多领域,对文化产生了很大的影响”。作为一种现代性的视觉表达,它的关注点之一不仅是娱乐大众,而且是意识和表现它所诞生的社会问题的工具。在整个文本中,基于对作品《商场》(Emporium, 2017)的分析,我们想要展示孤独、自杀和连根拔起是如何通过揭示人类最亲密的关注的叙事变得可见的,这些关注是在作者遭受个人悲剧的情况下诞生的。不超过45分钟的小作品,图像和文字的旋律组合,其中一些当代生活的主要关注点,如自杀,以简短的内省笔触出现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emporium: soledad e incomprensión desde la perspectiva de Tom Kitchen
On one of the panels of the recent exhibition, Videojuegos. Los dos lados de la pantalla (Fundacion Telefonica, 2019), it could be read that "the video game is embedded in many areas, generating a high impact on culture". As a visual expression of modernity, one of its concerns is not only to entertain the general public, but also to be an instrument of awareness and manifestation of the problems of the society in which it is born. Throughout this text, and based on the analysis of the work Emporium (2017), we want to show how loneliness, suicide and uprooting become visible through narratives that reveal the most intimate concerns of human beings, born on this occasion from the personal tragedy suffered by the author. Small works, no longer than 45 minutes, melodic combinations of images and text, in which some of the main concerns of contemporary life, such as suicide, appear as brief introspective brushstrokes.
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