更接近过去:在北部Calchaquí山谷(阿根廷萨尔塔)的印加仪式的三维化

IF 1.6 0 ARCHAEOLOGY
A. Ferrari, J. Izaguirre, F. Acuto
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引用次数: 0

摘要

像其他扩张的政体一样,印加帝国在南美洲高地和低地的扩张不仅是一部贸易和战争的历史,也是一部令人着迷的公共表演,带来了新的和难忘的经历。在高度仪式化的公共庆祝活动中,当地政府获得了第一手的帝国礼仪,这对于在新获得的土地上推广和合法化印加宇宙观至关重要。特别是在过去的20年里,新技术,不断增长的考古数据,以及不断增长的硬件容量和软件开发,使得在家用电脑规模上,不需要复杂和昂贵的设备,就可以模拟人们在印加公共事件中目睹的场景。此外,它促使我们测试和应用新的工具和学术传播技术,也许更适合当前的技术和知识存储和流通手段。本文介绍了建立一个三维(3D)模型的过程,该模型一方面将历史、民族志和考古数据与地理信息系统(GIS)数据集相结合;另一方面,它使用了详细的建筑分析和天文测量。我们的目标是生成渲染,准确地显示现场居住时的大气和照明条件。我们将提供用于创建模型和渲染图像参数的所有方法,技术,设备和软件的详细描述。作者打算举例说明如何3D建模远远超出了3D模型本身作为一个产品;它成为一个基本的工具,鼓励我们测试新的变量,并讨论关于这个解决方案的新解释。结果表明,建造者设计这些印加建筑群是为了展示帝国的能力和建设能力,向居民和游客传达特殊的、难忘的经历,并在帝国代表和安第斯宇宙的一些基本生殖组成部分之间建立明确的联系。在这样做的过程中,Guitián的广场起到了展示和传达帝国代表在更广泛的宇宙计划中所扮演的特权角色的作用。亮点:印加人的公共表演经过精心编排,使物体、地点、人物、景观和天空景观的特征根据帝国宇宙学的主要原则相互作用。目前的中档硬件和专业但合理用户友好的软件适合创建精确的三维(3D)模型,结合历史,考古和天文数据。制作如此细致的3D模型有助于文化遗产和学术传播,并促使我们修改和拓宽我们的解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A bit closer to the past: the three-dimensionalization of an Inca ceremony in the north Calchaquí Valley (Salta, Argentina)
Like other expansive polities, the expansion of the Inca empire across the highlands and lowlands of South America is not only a history of trade and warfare, but also of mesmerizing public performances that yielded new and memorable experiences. During highly ritualized public celebratory events, the local polities gained first-hand access to the imperial liturgy, which was vital to promote and legitimate the Inca cosmology across the newly acquired lands. Especially in the last 20 years, new technologies, an ever-growing corpus of archaeological data, as well as increasing hardware capacity and software development, make it possible to emulate the scenes that people got to witness during the Inca public events, at a home computer scale and without complex and expensive equipment. Furthermore, it prompts us to test and apply new tools and academic dissemination techniques, perhaps more suitable to current technologies and means of knowledge storage and circulation. This article presents the process of building a three-dimensional (3D) model that, on the one hand, combines historical, ethnographic, and archaeological data with Geographic Information System (GIS) datasets; on the other hand, it uses detailed architectural analysis and astronomical measurements. The objective is to yield renders that accurately display the atmospheric and lighting conditions prevailing when the site was inhabited. We will offer a detailed description of all methods, techniques, equipment, and software used to create the model and the parameters for rendering the images. The authors intend to exemplify how 3D modelling goes well beyond the 3D model as a product in itself; it becomes a fundamental tool that encouraged us to test new variables and discuss new interpretations about this settlement. Results indicate that its builders designed these settlement's Inca compounds to show off the imperial capabilities and constructive proficiency, to convey exceptional, memorable experiences to its residents and visitors, and to stage explicit links between the imperial representatives and some fundamental procreative components of the Andean cosmos. In doing so, Guitián's plaza served to stage and communicate the privileged role the imperial representatives claimed to have in a broader cosmological scheme.Highlights:Inca public performances were finely choreographed so that objects, places, people, landscape, and skyscape features interacted according to the main principles of imperial cosmology.Current mid-range hardware and specialized yet reasonably user-friendly software are suitable to create accurate three-dimensional (3D) models combining historical, archaeological, and astronomical data.Creating such a detailed 3D model contributes to cultural heritage and academic dissemination and prompted us to revise and broaden our interpretations.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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