成为他者:检视底特律的种族、性别和性取向:成为人类

Q3 Social Sciences
R. Leach, Marco Dehnert
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引用次数: 3

摘要

摘要尽管流行的自选冒险电子游戏《底特律:成为人类》是虚构的,故事发生在一个涉及人形机器人的未来时代,但其角色面临着当今存在的种族、性别和性问题。凭借独特的游戏机制和讲故事的选择,《底特律:成为人类》为玩家创造了身临其境的体验,从而形成了与边缘化游戏角色的准社会关系和认同感。我们认为,这是一个很有希望的例子,说明电子游戏及其准社会关系如何成为探索边缘化他人的社会位置和经历的一种手段。我们的分析集中在《底特律:成为人类》中种族、性别和性是如何构建和复杂的。更具体地说,我们关注以下几个方面:种族身份的建构,一个强大的女性主人公的意义,以及女性角色有问题的客体化和性欲过度化。最终,我们呼吁未来的奖学金进一步研究在电子游戏中“尝试”边缘化身份意味着什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Becoming the other: examining race, gender, and sexuality in Detroit: Become Human
ABSTRACT Although the popular choose-your-own-adventure video game Detroit: Become Human is fictional and set in a futuristic time involving humanoid androids, its characters face issues of race, gender, and sexuality that exist today. With unique game mechanics and storytelling choices that enable the formation of parasocial relationships and identification with marginalized game characters, Detroit: Become Human creates an immersive experience for players. We argue that it serves as a promising example of how video games and the parasocial relationships therein can become a means of exploring the social locations and experiences of marginalized others. Our analysis focuses on how race, gender, and sexuality are constructed and complicated in Detroit: Become Human. More specifically, we focus on the following: constructions of racial identities, the meaning of a strong female protagonist, and the problematic objectification and hypersexualization of female characters. Ultimately, we call for future scholarship to further investigate what it means to “try on” marginalized identities in video games.
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来源期刊
Review of Communication
Review of Communication Social Sciences-Communication
CiteScore
1.70
自引率
0.00%
发文量
16
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