电子游戏阿拉伯语本地化概述

Q1 Arts and Humanities
Abdullah Goaid Alotaibi, Zafer Tuhaitah
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引用次数: 5

摘要

随着近十年来电子游戏本地化研究的兴起,学术界对这一年轻学科的翻译研究兴趣日益浓厚。尽管全球化鼓励电子游戏公司以尽可能多的语言和市场提供产品,但这一学术学科仍然是一个研究不足的领域,尤其是在阿拉伯背景下。本文概述了电子游戏的性质及其在阿拉伯市场的本地化。这个市场因其文化、政治和语言而与众不同。除了与阿拉伯语相关的翻译挑战外,本研究还从政治、文化和语言角度探讨了电子游戏本地化的特殊性。这项研究提供了自实践开始以来将电子游戏本地化为阿拉伯语的历史概述,包括该领域主要本地化里程碑的概述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An overview of the localisation of video games into Arabic
With the emergence of video game localisation studies in the last decade, scholarly interest in translation studies in this young discipline has increased. Although globalisation has encouraged video game companies to offer their products in as many languages and markets as feasible, this academic discipline is still an under-researched area, especially in the Arab context. This article presents an overview to engender a better understanding of the nature of video games and their localisation in the Arab market. This market is distinct due to its culture, politics and language. In addition to the translational challenges related to the Arabic language, this study deals with the specificities of video game localisation from political, cultural and linguistic perspectives. This research offers a historical overview of the localisation of video games into Arabic since the inception of the practice, including an outline of the main localisation milestones in this field.
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来源期刊
Journal of Internationalization and Localization
Journal of Internationalization and Localization Social Sciences-Linguistics and Language
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