初中印尼语学习媒体语言游戏

M. Agus, Siti Suwadah Rimang
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引用次数: 0

摘要

本研究的目的是描述使用语言游戏媒体教授印尼语的影响,希望提高杰内蓬托县八年级学生的语言技能。这项定量研究遵循实验研究设计,对每组学生进行了不同的治疗。对照组没有接受特殊治疗,只是接受传统的治疗方法,而实验组则接受媒体语言游戏。发现使用媒体语言游戏教学的学生和未使用语言游戏(传统方法)教学的学生之间的学习成绩差异是本研究的一个关键目标,该研究旨在为Jeneponto Regency八年级学生提供印尼语教学的最佳实践。因此,基于媒体的语言游戏是教授和学习印尼语的有力工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Media Language Games for Junior High Indonesian Language Learning
The purpose of this research was to characterise the impact of using language game media to teach Indonesian, hoping to improve the language skills of eighth-grade students in Jeneponto Regency. Different treatments were administered to each group of students in this quantitative research, which followed an experimental research design. The control group received no special treatment and simply traditional approaches, whereas the experimental group was given media language games. Finding differences in learning achievement between students taught using media language games and students not taught using language games (conventional method) is a key goal of this study, which aims to inform best practices for teaching Indonesian to eighth-grade students in Jeneponto Regency. As a result, media-based language games are a powerful tool for teaching and learning Indonesian.
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