一个4D信息系统,利用摄影测量、网络技术和VR/AR探索多时相图像和地图

IF 1.6 N/A ARCHAEOLOGY
Ferdinand Maiwald, J. Bruschke, C. Lehmann, Florian Niebling
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引用次数: 21

摘要

这篇文章展示了对多模态数据的不同访问策略的比较、调查和实现。研究的第一部分是理论部分,反对和解释传统访问、虚拟档案访问和虚拟博物馆的术语,并参考相关工作。特别指出了存储库中仍然存在的问题,如元数据的模糊性或缺失。第二部分解释了从大型映像存储库到各种四维应用程序的工作流的实际实现。主要是图像的滤波,接下来是图像的定向。相关图像的选择部分是手动完成的,但也使用深度卷积神经网络进行图像分类。在下面,摄影测量的方法是用来寻找在一个投影帧图像对之间的相对方向。为此,提出了一种自适应的运动结构(SfM)工作流,将特征检测和匹配步骤替换为辐射不变特征变换(RIFT)和随需匹配与视图合成(MODS)。这两种方法都在基准数据集上进行了评估,并且表现优于其他方法。随后,定向图像以交互方式放置,并在未来自动放置在4D浏览器应用程序中,显示图像,地图和建筑模型。在几个虚拟现实(VR)和增强现实(AR)应用程序中提出了进一步的使用场景。档案数据的新表示使存储库的空间和时间浏览成为可能,从而允许创新视角的研究和历史细节的揭示。亮点:从图像存储库到四维(4D)访问方法的完全自动化工作流的策略。使用自适应和评估的特征匹配方法对历史图像进行定向。使用web技术和虚拟现实(VR)/增强现实(AR)的历史图像和3D模型的4D访问方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 4D information system for the exploration of multitemporal images and maps using photogrammetry, web technologies and VR/AR
This contribution shows the comparison, investigation, and implementation of different access strategies on multimodal data. The first part of the research is structured as a theoretical part opposing and explaining the terms of conventional access, virtual archival access, and virtual museums while additionally referencing related work. Especially, issues that still persist in repositories like the ambiguity or missing of metadata is pointed out. The second part explains the practical implementation of a workflow from a large image repository to various four-dimensional applications. Mainly, the filtering of images and in the following, the orientation of images is explained. Selection of the relevant images is partly done manually but also with the use of deep convolutional neural networks for image classification. In the following, photogrammetric methods are used for finding the relative orientation between image pairs in a projective frame. For this purpose, an adapted Structure from Motion (SfM) workflow is presented, in which the step of feature detection and matching is replaced by the Radiant-Invariant Feature Transform (RIFT) and Matching On Demand with View Synthesis (MODS). Both methods have been evaluated on a benchmark dataset and performed superior than other approaches. Subsequently, the oriented images are placed interactively and in the future automatically in a 4D browser application showing images, maps, and building models Further usage scenarios are presented in several Virtual Reality (VR) and Augmented Reality (AR) applications. The new representation of the archival data enables spatial and temporal browsing of repositories allowing the research of innovative perspectives and the uncovering of historical details.Highlights:Strategies for a completely automated workflow from image repositories to four-dimensional (4D) access approaches.The orientation of historical images using adapted and evaluated feature matching methods.4D access methods for historical images and 3D models using web technologies and Virtual Reality (VR)/Augmented Reality (AR). 
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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