英语课堂中的高级工具

Bendaoud Nadif, Samikshya Bidari
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引用次数: 0

摘要

电子学习是世界各地不同教育机构实施的新兴和不断发展的实践之一。电子学习为教师、学生和其他领域的专家在一个共同的地方提供了一个共享的空间。随着电子学习网站的日益普及和当今世界的进步,在用户友好、有效的环境中为不同用户提供愉快的体验是促进电子学习的关键。发展电子学习的实践之一是在平台上引入游戏化。游戏化是将游戏机制、元素和想法引入非游戏环境以提高用户参与度的过程。阿克哈温大学是一所通过电子学习实施创新学习过程的自治教育机构,数字学习实验室发挥了重要作用。如上所述,实施游戏化可以促进学习者不同技能的发展,并使学习变得愉快[1]。为了解决和分析Al Akhawyn大学MOOC系统中游戏化的使用,我们正在通过实施不同的框架进行研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced tools in The EFL classroom
E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.
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