{"title":"英语课堂中的高级工具","authors":"Bendaoud Nadif, Samikshya Bidari","doi":"10.37870/joqie.v13i21.336","DOIUrl":null,"url":null,"abstract":"E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.","PeriodicalId":32732,"journal":{"name":"The Journal of Quality in Education","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Advanced tools in The EFL classroom\",\"authors\":\"Bendaoud Nadif, Samikshya Bidari\",\"doi\":\"10.37870/joqie.v13i21.336\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.\",\"PeriodicalId\":32732,\"journal\":{\"name\":\"The Journal of Quality in Education\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Journal of Quality in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.37870/joqie.v13i21.336\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Journal of Quality in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37870/joqie.v13i21.336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.