Maria Ciccarelli, Marina Cosenza, G. Nigro, M. Griffiths, F. D’Olimpio
{"title":"青春期的游戏和赌博:人格的作用、反思功能、时间视角和分离","authors":"Maria Ciccarelli, Marina Cosenza, G. Nigro, M. Griffiths, F. D’Olimpio","doi":"10.1080/14459795.2021.1985583","DOIUrl":null,"url":null,"abstract":"ABSTRACT The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gaming disorder as an addictive health disorder like gambling disorder. The ICD-11 assumes that excessive online gaming can lead to functional/clinical impairments and psychological distress among a minority of individuals. The present study investigated similarities and commonalities between internet gaming disorder (IGD) and gambling disorder among adolescents (N = 366 students, 13–19 years). Participants completed the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF), the Personality Inventory for DSM-5 Brief Form (PID-5-BF), the Reflective Functioning Questionnaire (RFQ-8), the Consideration of Future Consequences Scale (CFC-14), and the Adolescent Dissociative Experiences Scale (A-DES). Regression analyses showed that the significant predictors of (i) gambling severity were being male, high scores on the PID-5-BF Disinhibition and Antagonism domains, and low scores on RFQ-Certainty and CFC-Future subscales, and (ii) gaming severity were being male, high scores on the PID-5-BF Detachment scale and the A-DES, and low scores on the RFQ-Certainty. Risk factors shared by both disorders were male gender and impaired mentalization. Specific interventions on mentalization abilities may be useful in reducing and preventing problematic involvement in both gaming and gambling among adolescents.","PeriodicalId":47301,"journal":{"name":"International Gambling Studies","volume":null,"pages":null},"PeriodicalIF":2.5000,"publicationDate":"2021-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Gaming and gambling in adolescence: the role of personality, reflective functioning, time perspective and dissociation\",\"authors\":\"Maria Ciccarelli, Marina Cosenza, G. Nigro, M. Griffiths, F. D’Olimpio\",\"doi\":\"10.1080/14459795.2021.1985583\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gaming disorder as an addictive health disorder like gambling disorder. The ICD-11 assumes that excessive online gaming can lead to functional/clinical impairments and psychological distress among a minority of individuals. The present study investigated similarities and commonalities between internet gaming disorder (IGD) and gambling disorder among adolescents (N = 366 students, 13–19 years). Participants completed the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF), the Personality Inventory for DSM-5 Brief Form (PID-5-BF), the Reflective Functioning Questionnaire (RFQ-8), the Consideration of Future Consequences Scale (CFC-14), and the Adolescent Dissociative Experiences Scale (A-DES). Regression analyses showed that the significant predictors of (i) gambling severity were being male, high scores on the PID-5-BF Disinhibition and Antagonism domains, and low scores on RFQ-Certainty and CFC-Future subscales, and (ii) gaming severity were being male, high scores on the PID-5-BF Detachment scale and the A-DES, and low scores on the RFQ-Certainty. Risk factors shared by both disorders were male gender and impaired mentalization. Specific interventions on mentalization abilities may be useful in reducing and preventing problematic involvement in both gaming and gambling among adolescents.\",\"PeriodicalId\":47301,\"journal\":{\"name\":\"International Gambling Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2021-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Gambling Studies\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1080/14459795.2021.1985583\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"SUBSTANCE ABUSE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Gambling Studies","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1080/14459795.2021.1985583","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"SUBSTANCE ABUSE","Score":null,"Total":0}
Gaming and gambling in adolescence: the role of personality, reflective functioning, time perspective and dissociation
ABSTRACT The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gaming disorder as an addictive health disorder like gambling disorder. The ICD-11 assumes that excessive online gaming can lead to functional/clinical impairments and psychological distress among a minority of individuals. The present study investigated similarities and commonalities between internet gaming disorder (IGD) and gambling disorder among adolescents (N = 366 students, 13–19 years). Participants completed the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF), the Personality Inventory for DSM-5 Brief Form (PID-5-BF), the Reflective Functioning Questionnaire (RFQ-8), the Consideration of Future Consequences Scale (CFC-14), and the Adolescent Dissociative Experiences Scale (A-DES). Regression analyses showed that the significant predictors of (i) gambling severity were being male, high scores on the PID-5-BF Disinhibition and Antagonism domains, and low scores on RFQ-Certainty and CFC-Future subscales, and (ii) gaming severity were being male, high scores on the PID-5-BF Detachment scale and the A-DES, and low scores on the RFQ-Certainty. Risk factors shared by both disorders were male gender and impaired mentalization. Specific interventions on mentalization abilities may be useful in reducing and preventing problematic involvement in both gaming and gambling among adolescents.