青春期的游戏和赌博:人格的作用、反思功能、时间视角和分离

IF 2.5 3区 心理学 Q2 SUBSTANCE ABUSE
Maria Ciccarelli, Marina Cosenza, G. Nigro, M. Griffiths, F. D’Olimpio
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引用次数: 10

摘要

摘要国际疾病分类(ICD-11)第11次修订版正式将游戏障碍认定为与赌博障碍类似的成瘾性健康障碍。ICD-11假设过度的在线游戏会导致少数人的功能/临床障碍和心理困扰。本研究调查了青少年网络游戏障碍(IGD)和赌博障碍之间的相似性和共性(N=366名学生,13-19岁)。参与者完成了南橡树青少年赌博屏幕修订版(SOGS-RA)、网络游戏障碍量表简表(IGDS9-SF)、DSM-5简表人格量表(PID-5-BF)、反思功能问卷(RFQ-8)、考虑未来后果量表(CFC-14)和青少年分离体验量表(A-DES)。回归分析表明,(i)赌博严重程度的显著预测因素是男性,PID-5-BF去抑制和拮抗领域得分高,RFQ确定性和CFC未来分量表得分低;(ii)游戏严重程度是男性,PID-5-BF分离量表和A-DES得分高,而RFQ确定性得分低。这两种疾病的共同危险因素是男性和精神障碍。对心理化能力的具体干预措施可能有助于减少和预防青少年参与游戏和赌博的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gaming and gambling in adolescence: the role of personality, reflective functioning, time perspective and dissociation
ABSTRACT The 11th Revision of the International Classification of Diseases (ICD-11) formally recognized gaming disorder as an addictive health disorder like gambling disorder. The ICD-11 assumes that excessive online gaming can lead to functional/clinical impairments and psychological distress among a minority of individuals. The present study investigated similarities and commonalities between internet gaming disorder (IGD) and gambling disorder among adolescents (N = 366 students, 13–19 years). Participants completed the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA), the Internet Gaming Disorder Scale-Short Form (IGDS9-SF), the Personality Inventory for DSM-5 Brief Form (PID-5-BF), the Reflective Functioning Questionnaire (RFQ-8), the Consideration of Future Consequences Scale (CFC-14), and the Adolescent Dissociative Experiences Scale (A-DES). Regression analyses showed that the significant predictors of (i) gambling severity were being male, high scores on the PID-5-BF Disinhibition and Antagonism domains, and low scores on RFQ-Certainty and CFC-Future subscales, and (ii) gaming severity were being male, high scores on the PID-5-BF Detachment scale and the A-DES, and low scores on the RFQ-Certainty. Risk factors shared by both disorders were male gender and impaired mentalization. Specific interventions on mentalization abilities may be useful in reducing and preventing problematic involvement in both gaming and gambling among adolescents.
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来源期刊
CiteScore
5.30
自引率
15.60%
发文量
32
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