模拟太空探索任务中团队成员之间微行为的语言和声音标记

IF 1.6 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
Projna Paromita, Alaa Khader, Sydney Begerowski, S. Bell, Theodora Chaspari
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引用次数: 1

摘要

我们使用机器学习分类器和对话状态跟踪模型,结合基于词典的方法和数据驱动的方法的自然语言处理技术,在模拟的太空栖息地中自动检测9个4人团队成员之间的积极和消极微行为。研究结果表明,使用语言查询和字数统计、应力网词典和声学特征提取的心理语言学标记在三类分类问题中可以获得高达54.87%的f1分。我们的研究结果还表明,在微行为的发送者和目标之间的建模转换在检测微行为方面比仅仅建模发送者的信息要有效得多。最后,我们演示了为检测目的引入上下文的效果。对话状态跟踪方法对团队成员之间的语言互动进行建模,并结合有关任务和对话情绪的上下文信息,可以进一步提高性能,其f1得分为57.73%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Linguistic and Vocal Markers of Microbehaviors Between Team Members During Analog Space Exploration Missions
We used machine learning classifiers and dialog state tracking models, combined with natural language processing techniques relying on lexicon-based methods and data-driven methods, to automatically detect positive and negative microbehaviors between team members in nine, four-person teams in a simulated space habitat. Our findings indicate that the psycholinguistic markers extracted using the linguistic inquiry and word count, STRESSnet dictionaries, and acoustic features can achieve an f1-score up to 54.87% in a three-class classification problem. Our findings also suggest that modeling turns between the sender and target of microbehaviors is significantly more effective in detecting microbehavior than only modeling the sender’s information. Finally, we demonstrate the effect of introducing context for detection purposes. Dialog state tracking approaches that model the linguistic interaction between team members and incorporate contextual information about the task and sentiment of the conversation can further yield improved performance, depicting an f1-score of 57.73%.
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来源期刊
IEEE Pervasive Computing
IEEE Pervasive Computing 工程技术-电信学
CiteScore
4.10
自引率
0.00%
发文量
47
审稿时长
>12 weeks
期刊介绍: IEEE Pervasive Computing explores the role of computing in the physical world–as characterized by visions such as the Internet of Things and Ubiquitous Computing. Designed for researchers, practitioners, and educators, this publication acts as a catalyst for realizing the ideas described by Mark Weiser in 1988. The essence of this vision is the creation of environments saturated with sensing, computing, and wireless communication that gracefully support the needs of individuals and society. Many key building blocks for this vision are now viable commercial technologies: wearable and handheld computers, wireless networking, location sensing, Internet of Things platforms, and so on. However, the vision continues to present deep challenges for experts in areas such as hardware design, sensor networks, mobile systems, human-computer interaction, industrial design, machine learning, data science, and societal issues including privacy and ethics. Through special issues, the magazine explores applications in areas such as assisted living, automotive systems, cognitive assistance, hardware innovations, ICT4D, manufacturing, retail, smart cities, and sustainability. In addition, the magazine accepts peer-reviewed papers of wide interest under a general call, and also features regular columns on hot topics and interviews with luminaries in the field.
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