城市原型应用于当代历史小说中的城市研究。《帝国时代III》和《生化奇兵:无限》中的象征性城市结构

IF 0.4 4区 历史学 Q1 HISTORY
M. Sánchez García
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引用次数: 1

摘要

在《城镇的理念:城市形态的人类学》(1976)中,建筑历史学家Joseph Rykwert定义了伊特鲁里亚仪式中用于城市住区基础的六种原型,这些原型在古典希腊和古罗马继续使用。他建议使用这些相同的类别来研究不同时代的城市,作为发展全球城市史的方法。本文将Rykwert的概念应用于21世纪创建的城市,特别是那些为具有历史主题的电子游戏设计的城市,并为读者提供了评估数字建筑和环境的实验方法。空间和叙事原型将在两款不同的电子游戏中被识别,以及它们与诞生于经典时期的想象的联系。在《帝国时代》(Ensemble Studios, 1996-2005)中,城市基础与城镇作为统治领土的地方的理念相对应。它们的可变结构基于一套有利于玩家设计的战术配置的系统规则。相比之下,《生化奇兵:无限》(Irrational Games, 2013)则将围绕城市构建的固定故事线作为主要叙事声音。它的城市空间通过“中心”、“迷宫”和“门”等原型来指导行动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Urban archetypes applied to the study of cities in historic contemporary fictions. Symbolic urban structures in Age of Empires III and Bioshock Infinite
In “The Idea of a Town: Anthropology of Urban Form” (1976), architecture historian Joseph Rykwert defined six archetypes used in Etruscan rites for the foundation of urban settlements, which continued to be used in Classical Greece and Ancient Rome. He proposed to use these same categories for the study of cities in different eras, as a methodology to develop a global urban history. This paper projects Rykwert’s concepts to cities created during the XXI century, specifically those designed for video games with historical themes, and provides the reader with an experimental methodology for assessing digital architectures and environments. Spatial and narrative archetypes will be identified in two different video games, as well as their connections to imaginaries born in the Classic period. In Age of Empires (Ensemble Studios, 1996-2005) urban foundation corresponds to the idea of the town as a place for dominating territory. Their variable structure is grounded on a systemic set of rules that benefits tactic configurations designed by players. In contrast, Bioshock Infinite (Irrational Games, 2013) proposes an immobile storyline built around the city as its leading narrative voice. Its urban spaces direct the action through archetypes such as the “center”, the “labyrinth”, and the “door”.
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来源期刊
CiteScore
0.60
自引率
0.00%
发文量
13
审稿时长
48 weeks
期刊介绍: Culture & History Digital Journal features original scientific articles and review articles, aimed to contribute to the methodological debate among historians and other scholars specialized in the fields of Human and Social Sciences, at an international level. Using an interdisciplinary and transversal approach, this Journal poses a renovation of the studies on the past, relating them and dialoguing with the present, breaking the traditional forms of thinking based on chronology, diachronic analysis, and the classical facts and forms of thinking based exclusively on textual and documental analysis. By doing so, this Journal aims to promote not only new subjects of History, but also new forms of addressing its knowledge.
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