数字空间,模拟思维——关于屏幕舞的几点思考

M. Zanotti
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引用次数: 2

摘要

在过去的10年里,随着摄像技术和放映平台的快速发展,一个不断扩大的放映领域向新的银幕机构、场地和观众敞开了大门。在这种潜力中是否有新的考虑和不太积极的影响?这篇文章反映了现在和过去的放映、表演和艺术家电影的过程、制作和持续时间,以回答“我们现在在哪里?””
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Spaces, Analogue Thinking: Some Thoughts on Screendance
With the rapid development of camera technologies and screening platforms over the past 10 years comes an expanded screendance field that opens itself up to new screen bodies, sites, and audiences. Are there new considerations and indeed less-positive effects in this potential? This writing reflects on process, production, and duration—now and in the past—in screendance, performance, and artists’ films, to address the question, ‘where are we now?’
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