参与式设计与批判媒体研究:愉快的对话

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
R. Cibin, Tiziano Bonini, Maurizio Teli
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引用次数: 0

摘要

在平台社会时代,批判性媒体研究面临的挑战不仅是制定能够批判性地解决GAFAM旗下数字平台对社会施加的权力的理论建议,而且是设想一种能够改变这种企业驱动的数字媒体生态系统的政治经济的实践。为此,我们认为,参与式设计和批判性媒体研究在涉及理论框架和干预实践时应该进行对话。在本文中,我们建议在伊凡·伊里奇的作品,特别是他的《欢乐工具》一书的基础上开始这场对话。我们发现,为了想象一个可能的数字媒体设计过程能够避免激进垄断的产生,有必要采用一种积极参与的设计方法,设计师与用户合作考虑与规模、人员需求和权力不平等有关的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Participatory Design and Critical Media Studies: a Convivial Conversation
In the age of platform society, Critical Media Studies are faced with the challenge of developing not only theoretical proposals capable of critically addressing the power exerted on society by GAFAM-owned digital platforms, but also of envisioning a praxis capable of changing the political economy of this corporate-driven digital media ecosystem. To do this, we believe that Participatory Design and Critical Media Studies should dialogue when it comes to theoretical frameworks and intervention practices. In this paper we propose to start this dialogue building upon the work of Ivan Illich, especially his book Tools for Conviviality. We find that in order to imagine a possible digital media design process able to avoid the creation of radical monopolies, it is necessary to adopt a Convivial Participatory Design approach where issues related to scale, people needs and power inequalities are considered by designers in collaboration with the users.
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来源期刊
Interaction Design and Architectures
Interaction Design and Architectures EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.50
自引率
15.40%
发文量
16
审稿时长
20 weeks
期刊介绍: IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.
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