{"title":"IstikhdÄm Kahoot Kawasilah Ta’lÄ«miyah Tafa’uliyah bi Al-Arabiyyah","authors":"Erma Febriani","doi":"10.28918/alsinatuna.v5i1.1899","DOIUrl":null,"url":null,"abstract":"This study aims to determine students' perceptions of the use kahoot as an interactive learning media in Arabic in increasing motivation to learn Arabic. The approach used is descriptive quantitative. The subject of this study was a total of 40 students. Data collection techniques are carried out by observation, questionnaire, interview and documentation. Data analysis techniques were carried out using statistical product and service solution (SPSS) technique version 20.00. The use of kahoot as an interactive learning media in Arabic is the focus of the study. The findings of this study indicate that learning using kahoot media is very interesting with a percentage of 82.50%, students get positive things with a percentage of 62.50% strongly agree and 37.50% agree, kahoot media fosters student motivation in learning Arabic with a percentage of 52, 50% agree, 40.00% strongly agree, kahoot makes learning more interactive with a percentage of 40% female students agree, 40% of children strongly agree. Thus it can be concluded that the use of kahoot can foster student motivation and make Arabic learning more interactive.","PeriodicalId":55722,"journal":{"name":"Alsinatuna","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Alsinatuna","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28918/alsinatuna.v5i1.1899","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在确定学生对使用kahoot作为阿拉伯语互动学习媒体在增加学习阿拉伯语动机方面的看法。所使用的方法是描述性定量的。本次研究的对象为40名学生。数据收集技术采用观察法、问卷法、访谈法和文献法。数据分析技术采用SPSS (statistical product and service solution)技术20.00版。使用kahoot作为阿拉伯语的互动学习媒体是本研究的重点。本研究结果表明,使用kahoot媒体学习非常有趣,比例为82.50%;学生获得积极的东西的比例为62.50%,非常同意,比例为37.50%;kahoot媒体培养学生学习阿拉伯语的动机的比例为52.50%,非常同意,比例为40.00%;kahoot使学习更具互动性,比例为40%的女学生同意,比例为40%的儿童强烈同意。因此,可以得出结论,使用kahoot可以培养学生的学习动机,使阿拉伯语学习更具互动性。
IstikhdÄm Kahoot Kawasilah Ta’lÄ«miyah Tafa’uliyah bi Al-Arabiyyah
This study aims to determine students' perceptions of the use kahoot as an interactive learning media in Arabic in increasing motivation to learn Arabic. The approach used is descriptive quantitative. The subject of this study was a total of 40 students. Data collection techniques are carried out by observation, questionnaire, interview and documentation. Data analysis techniques were carried out using statistical product and service solution (SPSS) technique version 20.00. The use of kahoot as an interactive learning media in Arabic is the focus of the study. The findings of this study indicate that learning using kahoot media is very interesting with a percentage of 82.50%, students get positive things with a percentage of 62.50% strongly agree and 37.50% agree, kahoot media fosters student motivation in learning Arabic with a percentage of 52, 50% agree, 40.00% strongly agree, kahoot makes learning more interactive with a percentage of 40% female students agree, 40% of children strongly agree. Thus it can be concluded that the use of kahoot can foster student motivation and make Arabic learning more interactive.