健康逃生游戏的使用:文献综述。

The Canadian journal of hospital pharmacy Pub Date : 2019-09-01 Epub Date: 2019-10-21
Amélie Chabrier, Suzanne Atkinson, Pascal Bonnabry, Jean-François Bussières
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引用次数: 0

摘要

背景:在学术或专业环境中,许多不同的教学策略被用来促进学习。其中可以注意到模拟的出现,基于逃跑游戏的概念。目的:确定与医疗保健中逃跑游戏的使用、设计和实施相关的方法。数据来源:截至2018年12月3日,检索了Pubmed、Embase和CINAHL数据库。研究选择:包括所有专注于医疗保健领域逃生游戏设计或开发的研究(以英语或法语出版)。数据提取:对于每项研究,提取国家、目标人群、设计、开发、评估方法和结果进行分析。数据综合:包括7篇海报摘要和9篇已发表文章。美国开发了12款逃生游戏。它们被用于医学(n=5)、药学(n=4)、护理(n=4。他们的目标是提高知识(n=8),增加参与者对特定主题的兴趣和动机(n=2),并提高团队内的凝聚力和沟通能力(n=2。文章中描述的十个逃跑游戏是基于临床场景的。10个研究小组与参与者进行了汇报,1个没有;5篇文章没有报告汇报情况。结论:关于在医疗保健环境中使用逃避游戏的数据很少,现在判断这种学习方法的有效性还为时过早。然而,人们越来越感兴趣,因此有理由对文献进行系统监测,以跟踪这些策略的演变,并更好地了解它们在医疗保健教育中的地位。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Utilisation des jeux d’évasion en santé : une revue de littérature.

Utilisation des jeux d’évasion en santé : une revue de littérature.

Background: Many different teaching strategies are used to promote learning in an academic or professional environment. Among these can be noted the emergence of simulation, based on the concept of escape games.

Objective: To identify methodologies relating to the use, design, and implementation of escape games in health care.

Data sources: The Pubmed, Embase, and CINAHL databases were searched up to December 3, 2018.

Study selection: All studies focusing on the design or development of escape games in the health care field (published in English or French) were included.

Data extraction: For each study, the country, target population, design, development, method of evaluation, and results were extracted for analysis.

Data synthesis: Seven poster abstracts and 9 published articles were included. Twelve escape games were developed in the United States. They were used in medicine (n = 5), pharmacy (n = 4), nursing (n = 4) and other fields (n = 3), mainly within academic teaching contexts (n = 12) but also in professional settings (n = 4). Their goals were to improve knowledge (n = 8), to increase participants' interest and motivation regarding a specific topic (n = 2), and to improve cohesion and communication within a team (n = 2). Ten of the escape games described in the articles were based on a clinical scenario. Ten of the research teams held debriefings with participants, and one did not; 5 articles did not report information about debriefing.

Conclusions: Few data exist concerning the use of escape games in the health care setting, and it is too early to judge the efficiency of this approach to learning. However, growing interest justifies systematic monitoring of the literature to follow the evolution of such strategies and to better understand their place in health care education.

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