马拉松运动员的推荐:关于推荐系统和机器学习的应用,以支持休闲马拉松运动员。

IF 3 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Barry Smyth, Aonghus Lawlor, Jakim Berndsen, Ciara Feely
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引用次数: 11

摘要

每年都有数百万来自各行各业的人花几个月的时间进行传统的马拉松训练。对一些人来说,这是为了保持足够的健康来完成26.2英里(42.2公里)的艰苦距离。对另一些人来说,这是为了提高他们的健康水平,达到一个新的个人最佳完成时间。在本文中,我们认为马拉松训练的复杂性,结合实时活动数据的可用性,为机器学习和推荐系统技术提供了一个独特而有价值的机会,以支持跑步者的训练、比赛和恢复。我们展示了一些案例研究——原始研究和一些最新结果的混合——以强调使用当前一代移动健身应用程序、智能手表和可穿戴传感器常规收集的活动数据类型可以实现什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Recommendations for marathon runners: on the application of recommender systems and machine learning to support recreational marathon runners.

Recommendations for marathon runners: on the application of recommender systems and machine learning to support recreational marathon runners.

Recommendations for marathon runners: on the application of recommender systems and machine learning to support recreational marathon runners.

Recommendations for marathon runners: on the application of recommender systems and machine learning to support recreational marathon runners.

Every year millions of people, from all walks of life, spend months training to run a traditional marathon. For some it is about becoming fit enough to complete the gruelling 26.2 mile (42.2 km) distance. For others, it is about improving their fitness, to achieve a new personal-best finish-time. In this paper, we argue that the complexities of training for a marathon, combined with the availability of real-time activity data, provide a unique and worthwhile opportunity for machine learning and for recommender systems techniques to support runners as they train, race, and recover. We present a number of case studies-a mix of original research plus some recent results-to highlight what can be achieved using the type of activity data that is routinely collected by the current generation of mobile fitness apps, smart watches, and wearable sensors.

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来源期刊
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction 工程技术-计算机:控制论
CiteScore
8.90
自引率
8.30%
发文量
35
审稿时长
>12 weeks
期刊介绍: User Modeling and User-Adapted Interaction provides an interdisciplinary forum for the dissemination of novel and significant original research results about interactive computer systems that can adapt themselves to their users, and on the design, use, and evaluation of user models for adaptation. The journal publishes high-quality original papers from, e.g., the following areas: acquisition and formal representation of user models; conceptual models and user stereotypes for personalization; student modeling and adaptive learning; models of groups of users; user model driven personalised information discovery and retrieval; recommender systems; adaptive user interfaces and agents; adaptation for accessibility and inclusion; generic user modeling systems and tools; interoperability of user models; personalization in areas such as; affective computing; ubiquitous and mobile computing; language based interactions; multi-modal interactions; virtual and augmented reality; social media and the Web; human-robot interaction; behaviour change interventions; personalized applications in specific domains; privacy, accountability, and security of information for personalization; responsible adaptation: fairness, accountability, explainability, transparency and control; methods for the design and evaluation of user models and adaptive systems
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