利用伪触觉效应调制振动触觉纹理表面的精细粗糙度感知。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yusuke Ujitoko, Yuki Ban, Koichi Hirota
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引用次数: 15

摘要

通过执行器回放振动触觉信号通常用于模拟虚拟纹理表面的触觉感受。然而,触觉设计师所模拟的触觉感受与预期的触觉感受之间往往存在着微小的不匹配。因此,需要一种调节振动触觉感知的方法。本文以精细粗糙感知为研究对象,提出了一种利用伪触觉效应调节振动触觉纹理精细粗糙感知的方法。具体来说,我们在视觉上稍微修改了指针在屏幕上的位置,这表示触摸在纹理表面上的位置。我们假设,如果用户看到指针在视觉上前后左右摆动时收到振动反馈,用户会认为振动触觉表面更不均匀。我们还假设,随着视觉振荡的增大,振动触觉表面粗糙度感知的修正量也会增大。我们进行了用户研究来检验这些假设。第一次用户研究的结果表明,使用我们的方法的用户感觉振动触觉纹理比没有使用我们的方法的用户更粗糙。第二次用户研究结果表明,用户对振动纹理的粗糙度随视觉振荡的大小而不同。这些结果证实了我们的假设,表明我们的方法是有效的。同样,当用户用手与虚拟表面进行交互时,同样的效果也可能应用于虚拟手或指尖的视觉运动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modulating Fine Roughness Perception of Vibrotactile Textured Surface using Pseudo-haptic Effect.

Playing back vibrotactile signals through actuators is commonly used to simulate tactile feelings of virtual textured surfaces. However, there is often a small mismatch between the simulated tactile feelings and intended tactile feelings by tactile designers. Thus, a method of modulating the vibrotactile perception is required. We focus on fine roughness perception and we propose a method using a pseudo-haptic effect to modulate fine roughness perception of vibrotactile texture. Specifically, we visually modify the pointer's position on the screen slightly, which indicates the touch position on textured surfaces. We hypothesized that if users receive vibrational feedback watching the pointer visually oscillating back/forth and left/right, users would believe the vibrotactile surfaces more uneven. We also hypothesized that as the size of visual oscillation is getting larger, the amount of modification of roughness perception of vibrotactile surfaces would be larger. We conducted user studies to test the hypotheses. Results of first user study suggested that users felt vibrotactile texture with our method rougher than they did without our method at a high probability. Results of second user study suggested that users felt different roughness for vibrational texture in response to the size of visual oscillation. These results confirmed our hypotheses and they suggested that our method was effective. Also, the same effect could potentially be applied to the visual movement of virtual hands or fingertips when users are interacting with virtual surfaces using their hands.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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