使用移动和可穿戴设备的沉浸式远程呈现和远程协作。

IF 6.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jacob Young, Tobias Langlotz, Matthew Cook, Steven Mills, Holger Regenbrecht
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引用次数: 38

摘要

移动头戴式显示器的移动性和普遍性使它们成为远程呈现研究的一个很有前途的平台,因为它们允许固定硬件无法实现的自发和远程用例。在这项工作中,我们提出了一个系统,通过构建用户环境的实时球形全景表示,在移动和可穿戴设备上提供身临其境的远程呈现和远程协作,远程用户可以独立选择观看方向进行实时观看。然后,远程用户可以通过直观的基于手势的交互与这个环境进行交互,就好像他们真的在那里一样。每个用户都可以通过旋转他们的设备在这个环境中获得独立的视图,并且他们当前的视野是共享的,从而允许简单的视点协调。我们提出了几种不同的方法来创建这种共享的实时环境,并讨论了它们的实现细节、各自的挑战和在现代移动硬件上的性能;通过这样做,我们为下一代移动远程呈现系统的设计和实现提供了关键见解,指导该领域的未来研究。初步用户研究的结果证实了我们的系统能够在用户中诱导所需的存在感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices.

The mobility and ubiquity of mobile head-mounted displays make them a promising platform for telepresence research as they allow for spontaneous and remote use cases not possible with stationary hardware. In this work we present a system that provides immersive telepresence and remote collaboration on mobile and wearable devices by building a live spherical panoramic representation of a user's environment that can be viewed in real time by a remote user who can independently choose the viewing direction. The remote user can then interact with this environment as if they were actually there through intuitive gesture-based interaction. Each user can obtain independent views within this environment by rotating their device, and their current field of view is shared to allow for simple coordination of viewpoints. We present several different approaches to create this shared live environment and discuss their implementation details, individual challenges, and performance on modern mobile hardware; by doing so we provide key insights into the design and implementation of next generation mobile telepresence systems, guiding future research in this domain. The results of a preliminary user study confirm the ability of our system to induce the desired sense of presence in its users.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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