从虚拟体验中学习个人偏好的功能工作空间优化。

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Wei Liang, Jingjing Liu, Yining Lang, Bing Ning, Lap-Fai Yu
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引用次数: 19

摘要

工作空间的功能是虚拟世界设计和室内设计中最重要的考虑因素之一。为了给用户提供合适的功能,设计师通常会考虑一些一般的规则,例如,一般的工作流程和用户的平均身高,这些都是从人口统计中总结出来的。然而,这样的一般规则不能反映单个人的个人偏好,这是因人而异的。在本文中,我们打算根据使用它的特定个体的个人偏好来优化功能性工作空间。我们提出了一种方法,通过虚拟现实设备使用虚拟版本的工作空间,从个人的活动中了解个人偏好。然后,我们构建了一个包含个人偏好、空间约束、姿态评估和视野的成本函数。最后对成本函数进行优化,得到最优布局。为了评估这种方法,我们对不同的设置进行了实验。用户研究的结果表明,以这种方式更新的工作空间更适合用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Functional Workspace Optimization via Learning Personal Preferences from Virtual Experiences.

The functionality of a workspace is one of the most important considerations in both virtual world design and interior design. To offer appropriate functionality to the user, designers usually take some general rules into account, e.g., general workflow and average stature of users, which are summarized from the population statistics. Yet, such general rules cannot reflect the personal preferences of a single individual, which vary from person to person. In this paper, we intend to optimize a functional workspace according to the personal preferences of the specific individual who will use it. We come up with an approach to learn the individual's personal preferences from his activities while using a virtual version of the workspace via virtual reality devices. Then, we construct a cost function, which incorporates personal preferences, spatial constraints, pose assessments, and visual field. At last, the cost function is optimized to achieve an optimal layout. To evaluate the approach, we experimented with different settings. The results of the user study show that the workspaces updated in this way better fit the users.

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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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