E Sebastian Lelo de Larrea-Mancera, Mark A Philipp, Trevor Stavropoulos, Audrey Anna Carrillo, Sierra Cheung, Tess K Koerner, Michelle R Molis, Frederick J Gallun, Aaron R Seitz
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Thirty college-aged participants without any known hearing difficulties were assigned either to this mixed-training condition or an active control consisting of frequency discrimination training within the same gamified setting. To assess training effectiveness, tests of speech in competition (primary outcome), as well as basic supra-threshold auditory processing and cognitive processing abilities (secondary outcomes) were administered before and after training. Results suggest modest improvements on speech in competition tests in the mixed-training compared to the frequency-discrimination control condition (Cohen's <i>d</i> = 0.68). 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引用次数: 2
摘要
在声音竞争中理解言语是听力障碍患者的主要抱怨。在这里,一种新的感知学习游戏被测试其有效性,以减少听力障碍,在竞争中说话。这个游戏的设计目的是训练各种听觉处理技能,这些技能被认为是比赛中演讲的基础,比如频谱时间处理、声音定位和听觉工作记忆。这些技能的训练既在安静的环境中进行,也在与噪音的竞争中进行。30名没有任何已知听力障碍的大学年龄参与者被分配到混合训练条件或在相同的游戏化环境中由频率辨别训练组成的主动控制。为了评估训练效果,在训练前后分别进行了比赛言语测试(主要结果),以及基本的超阈值听觉处理和认知处理能力测试(次要结果)。结果表明,与频辨控制条件相比,混合训练对比赛测试中的语音有适度的改善(Cohen’s d = 0.68)。虽然样本很小,而且是在听力正常的个体中,但这些数据表明,未来在听力困难人群中进行研究是有希望的。补充信息:在线版本包含补充资料,下载地址:10.1007/s41465-021-00224-5。
Training with an auditory perceptual learning game transfers to speech in competition.
Understanding speech in the presence of acoustical competition is a major complaint of those with hearing difficulties. Here, a novel perceptual learning game was tested for its effectiveness in reducing difficulties with hearing speech in competition. The game was designed to train a mixture of auditory processing skills thought to underlie speech in competition, such as spectral-temporal processing, sound localization, and auditory working memory. Training on these skills occurred both in quiet and in competition with noise. Thirty college-aged participants without any known hearing difficulties were assigned either to this mixed-training condition or an active control consisting of frequency discrimination training within the same gamified setting. To assess training effectiveness, tests of speech in competition (primary outcome), as well as basic supra-threshold auditory processing and cognitive processing abilities (secondary outcomes) were administered before and after training. Results suggest modest improvements on speech in competition tests in the mixed-training compared to the frequency-discrimination control condition (Cohen's d = 0.68). While the sample is small, and in normally hearing individuals, these data suggest promise of future study in populations with hearing difficulties.
Supplementary information: The online version contains supplementary material available at 10.1007/s41465-021-00224-5.